arrow
Return

TRACKS: Toward directable thin shells

delete2007-07-29
delete77
PRE
AI
M
Max Wardetzky
E
Eitan Grinspun
DOI:10.1145/1239451.1239501delete
deleteOriginal
deleteOriginal request for help
deleteShare
deleteSave
Abstract

Abstract

En 中文
We combine the often opposing forces of artistic freedom and mathematical determinism to enrich a given animation or simulation of a surface with physically based detail. We present a process called tracking, which takes as input a rough animation or simulation and enhances it with physically simulated detail. Building on the foundation of constrained Lagrangian mechanics, we propose weak-form constraints for tracking the input motion. This method allows the artist to choose where to add details such as characteristic wrinkles and folds of various thin shell materials and dynamical effects of physical forces. We demonstrate multiple applications ranging from enhancing an artist's animated character to guiding a simulated inanimate object.
Keywords:
directable animation
tracking
rigging
Galerkin
thin shells

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

No organization information available