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Validating High-Performance Multi-GPU MPM for Debris-Fluid-Structure Interaction

delete2025-12-01
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PRE
AI
J
Justin Bonus *
P
Pedro Arduino
N
Nicolette S. Lewis
M
Michael R. Motley
M
Marc O. Eberhard
DOI:10.1002/nme.70210delete
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Abstract

Abstract

En 中文
The study of debris-fluid-structure interaction (DFSI) poses challenges for engineers and animators alike due to its complex nature involving multiple materials, multiple phases, constitutive nonlinearity, and large deformations across varying scales. Current numerical methods frequently overlook critical aspects of DFSI, can be overly complicated to implement, and require excessive computational resources for practical applications. To alleviate this problem, this paper introduces a flexible and explicit Material Point Method (MPM) that achieves a 100-fold improvement over traditional MPM formulations in terms of CPU-based computation. The key improvement results from the implementation of computer graphics techniques (MLS-MPM, APIC, ASFLIP, Simple F-Bar) and hardware (Multiple Graphics Processing Units). However, while computer graphics prioritizes qualitative realism, engineering needs quantitative accuracy. Therefore, this paper concentrates on a series of DFSI validation benchmarks using an enhanced graphics tool for engineering applications. Carefully chosen examples highlight critical aspects of DFSI. To show stability and favorability for next-generation scales, we simulate 100,000 to 1,000,000,000 particles within hours for all benchmarks. Accuracy relative to experiments, analytical equations, and alternative numerical models is demonstrated.
Keywords:
FREE-SURFACE FLOWS
MATERIAL POINT METHOD
MODEL
SPH
FRAMEWORK
SOLIDS
MOTION

Journal

International Journal for Numerical Methods in Engineering cover
International Journal for Numerical Methods in Engineering
IF:
2.9
Papers:
474
Citations:
2.2W

Organization

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university of washington seattle
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university of washington
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9.3K
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University of California System cover
University of California System
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37.7W
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