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Vector-Based Terrain Modelling

delete2025-06-20
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PRE
AI
S
Simon Perche *
É
Éric Guérin *
É
Éric Galin *
A
Adrien Peytavie *
DOI:10.1111/cgf.70160delete
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Abstract

Abstract

En 中文
Vector-based graphics offer numerous advantages over grid-based models, including resolution independence and ease of manipulation. Despite these benefits, their use in landscape modelling remains uncommon because of a lack of direct editing and interactive feedback, essential for matching the artist's vision. We introduce a new vector-based model for creating digital terrains based on computationally efficient primitives. We propose a method to convert grid-based digital elevation maps to this representation with a user-defined level of accuracy. Once vectorized, the terrain can be authored using interactive high-level skeleton-based tools adapted to the primitive representation, allowing local deformations that automatically adapt to underlying geomorphological structures and landforms of the terrain.
Keywords:
modelling
natural phenomena
terrain editing

Journal

Computer Graphics Forum cover
Computer Graphics Forum
IF:
2.9
Papers:
497
Citations:
1.1W

Organization

Université Claude Bernard Lyon 1 cover
Université Claude Bernard Lyon 1
Scholars:
853
Papers: 327
Citations: 3.8W
I
insa lyon, cnrs, liris, villeurbanne, france
Scholars:
2
Papers: 1
Citations: 0