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Vector-Based Terrain Modelling

delete2025-06-20
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PRE
AI
S
Simon Perche *
É
Éric Guérin *
É
Éric Galin *
A
Adrien Peytavie *
DOI:10.1111/cgf.70160delete
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Abstract

Abstract

En 中文
Vector-based graphics offer numerous advantages over grid-based models, including resolution independence and ease of manipulation. Despite these benefits, their use in landscape modelling remains uncommon because of a lack of direct editing and interactive feedback, essential for matching the artist's vision. We introduce a new vector-based model for creating digital terrains based on computationally efficient primitives. We propose a method to convert grid-based digital elevation maps to this representation with a user-defined level of accuracy. Once vectorized, the terrain can be authored using interactive high-level skeleton-based tools adapted to the primitive representation, allowing local deformations that automatically adapt to underlying geomorphological structures and landforms of the terrain.
Keywords:
modelling
natural phenomena
terrain editing

Journal

Computer Graphics Forum cover
Computer Graphics Forum
IF:
2.9
Papers:
571
Citations:
1.1W

Organization

Université Claude Bernard Lyon 1 cover
Université Claude Bernard Lyon 1
Scholars:
902
Papers: 349
Citations: 3.8W
I
insa lyon, cnrs, liris, villeurbanne, france
Scholars:
2
Papers: 1
Citations: 0
Cited Papers

Cited Papers

Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology
err2018-05-01
err0
errOAAI
errGuillaume Cordonnier; Marie-Paule Cani; Bedrich Benes; Jean Braun; Eric Galin
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Terrain Amplification using Multi-scale Erosion
err2024-07-19
err0
errOAAI
errSchott, Hugo; Galin, Eric; Guerin, Eric; Peytavie, Adrien; Paris, Axel
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Feature based terrain generation using diffusion equation
err2010-10-18
err0
PREAI
errHoussam Hnaidi; Eric Guérin; Samir Akkouche; Adrien Peytavie; Eric Galin
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Large-scale Terrain Authoring through Interactive Erosion Simulation
err2023-07-28
err10
errOAAI
errSchott, Hugo; Paris, Axel; Fournier, Lucie; Guerin, Eric; Galin, Eric
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Authoring multi-style terrain with global-to-local control
err2022-01-01
err0
PREAI
errJian Zhang; Chen Li; Peichi Zhou; Changbo Wang; Gaoqi He; Hong Qin
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Coherent multi-layer landscape synthesis
err2017-05-08
err22
errOAAI
errArgudo, Oscar; Andujar, Carlos; Chica, Antonio; Guerin, Eric; Digne, Julie; Peytavie, Adrien; Galin, Eric
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errSave
errShare
errSave
Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks
err2017-11-20
err107
errOAAI
errGuerin, Eric; Digne, Julie; Galin, Eric; Peytavie, Adrien; Wolf, Christian; Benes, Bedrich; Martinez, Benoit
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Procedural Riverscapes
err2019-11-14
err0
errOAAI
errA. Peytavie; T. Dupont; E. Guérin; Y. Cortial; B. Benes; J. Gain; E. Galin
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