arrow
Return

Video-based 3D Motion Capture through Biped Control

delete2012-07-01
delete38
PRE
AI
L
Leonid Sigal
J
Jessica K. Hodgins
O
Odest Chadwicke Jenkins
DOI:10.1145/2185520.2185523delete
deleteOriginal
deleteOriginal request for help
deleteShare
deleteSave
Abstract

Abstract

En 中文
Marker-less motion capture is a challenging problem, particularly when only monocular video is available. We estimate human motion from monocular video by recovering three-dimensional controllers capable of implicitly simulating the observed human behavior and replaying this behavior in other environments and under physical perturbations. Our approach employs a state-space biped controller with a balance feedback mechanism that encodes control as a sequence of simple control tasks. Transitions among these tasks are triggered on time and on proprioceptive events (e.g., contact). Inference takes the form of optimal control where we optimize a high-dimensional vector of control parameters and the structure of the controller based on an objective function that compares the resulting simulated motion with input observations. We illustrate our approach by automatically estimating controllers for a variety of motions directly from monocular video. We show that the estimation of controller structure through incremental optimization and refinement leads to controllers that are more stable and that better approximate the reference motion. We demonstrate our approach by capturing sequences of walking, jumping, and gymnastics.
Keywords:
video-based motion capture
bipedal control
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

B
Brown University
Scholars:
2.4W
Papers: 2.2W
Citations: 3.2W