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Wavelet turbulence for fluid simulation

delete2008-08-01
delete123
PRE
AI
T
Theodore Kim *
N
Nils Thürey
D
Doug L. James
M
Markus Groß
DOI:10.1145/1360612.1360649delete
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Abstract

Abstract

En 中文
We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and small-scale detail to be edited separately, allowing high-resolution detail to be added as a post-processing step. Instead of solving the Navier-Stokes equations over a highly refined mesh, we use the wavelet decomposition of a low-resolution simulation to determine the location and energy characteristics of missing high-frequency components. We then synthesize these missing components using a novel incompressible turbulence function, and provide a method to maintain the temporal coherence of the resulting structures. There is no linear system to solve, so the method parallelizes trivially and requires only a few auxiliary arrays. The method guarantees that the new frequencies will not interfere with existing frequencies, allowing animators to set up a low resolution simulation quickly and later add details without changing the overall fluid motion.
Keywords:
turbulence
wavelets
noise
fluids
simulation control
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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

S
swiss federal institutes of technology domain
Scholars:
9.0W
Papers: 8.0W
Citations: 163
C
Cornell University
Scholars:
6.3W
Papers: 5.4W
Citations: 10.9W