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Tomas Akenine‐Möller

lund university

31H-index
148Paper Count
4.0KCitation Count
Published Papers 21
Publication Date
Random-Access Neural Compression of Material Textures
err2023-07-26
err5
errOAAI
errVaidyanathan, Karthik; Salvi, Marco; Wronski, Bartlomiej; Akenine-Moller, Tomas; Ebelin, Pontus; Lefohn, Aaron
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Texture Space Caching and Reconstruction for Ray Tracing
err2016-12-05
err20
PREAI
errMunkberg, Jacob; Hasselgren, Jon; Clarberg, Petrik; Andersson, Magnus; Akenine-Moller, Tomas
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Masked Depth Culling for Graphics Hardware
err2015-11-02
err3
PREAI
errAndersson, Magnus; Hasselgren, Jon; Akenine-Moller, Tomas
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A performance and energy evaluation of many-light rendering algorithms
err2014-11-18
err1
PREAI
errJohnsson, Bjorn; Akenine-Moller, Tomas
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Dynamic Ray Stream Traversal
err2014-07-27
err27
PREAI
errBarringer, Rasmus; Akenine-Moeller, Tomas
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AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
err2014-07-27
err24
PREAI
errClarberg, Petrik; Toth, Robert; Hasselgren, Jon; Nilsson, Jim; Akenine-Moeller, Tomas
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A4: Asynchronous Adaptive Anti-Aliasing using Shared Memory
err2013-07-21
err10
PREAI
errBarringer, Rasmus; Akenine-Moller, Tomas
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High-Quality Curve Rendering using Line Sampled Visibility
err2012-11-01
err16
PREAI
errBarringer, Rasmus; Gribel, Carl Johan; Akenine-Moller, Tomas
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High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility
err2011-07-25
err29
PREAI
errGribel, Carl Johan; Barringer, Rasmus; Akenine-Moller, Tomas
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Efficient multi-view ray tracing using edge detection and shader reuse
err2011-04-22
err4
PREAI
errAndersson, Magnus; Johnsson, Bjorn; Munkberg, Jacob; Clarberg, Petrik; Hasselgren, Jon; Akenine-Moller, Tomas
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Error-bounded lossy compression of floating-point color buffers using quadtree decomposition
err2009-06-03
err8
PREAI
errRasmusson, Jim; Strom, Jacob; Akenine-Moller, Tomas
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Automatic Pre-Tessellation Culling
err2009-05-13
err16
PREAI
errHasselgren, Jon; Munkberg, Jacob; Akenine-Moeller, Tomas
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Graphics processing units for handhelds
err2008-05-01
err59
PREAI
errAkenine-Moller, Tomas; Strom, Jacob
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High dynamic range texture compression for graphics hardware
err2006-07-01
err54
PREAI
errMunkberg, Jacob; Clarberg, Petrik; Hasselgren, Jon; Akenine-Moeller, Tomas
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Soft shadow volumes for ray tracing
err2005-07-01
err46
errOAAI
errLaine, S; Aila, T; Assarsson, U; Lehtinen, J; Akenine-Möller, T
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Precomputed local radiance transfer for real-time lighting design
err2005-07-01
err60
PREAI
errKristensen, AW; Akenine-Möller, T; Jensen, HW
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Wavelet importance sampling:: Efficiently evaluating products of complex functions
err2005-07-01
err103
PREAI
errClarberg, P; Jarosz, W; Akenine-Möller, T; Jensen, HW
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Occlusion culling and z-fail for soft shadow volume algorithms
err2004-11-01
err6
PREAI
errAssarsson, U; Akenine-Möller, T
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