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J

Jon Hasselgren

NVIDIA

19H指数
62论文数
2.6K被引数
收录论文 8
发表时间
Flexible Isosurface Extraction for Gradient-Based Mesh Optimization
err2023-07-26
err24
errOAAI
errShen, Tianchang; Munkberg, Jacob; Hasselgren, Jon; Yin, Kangxue; Wang, Zian; Chen, Wenzheng; Gojcic, Zan; Fidler, Sanja; Sharp, Nicholas; Gao, Jun
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Texture Space Caching and Reconstruction for Ray Tracing用于光线跟踪的纹理空间缓存与重构
err2016-12-05
err20
PREAI
errMunkberg, Jacob; Hasselgren, Jon; Clarberg, Petrik; Andersson, Magnus; Akenine-Moller, Tomas
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Masked Depth Culling for Graphics Hardware
err2015-11-02
err3
PREAI
errAndersson, Magnus; Hasselgren, Jon; Akenine-Moller, Tomas
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AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
err2014-07-27
err24
PREAI
errClarberg, Petrik; Toth, Robert; Hasselgren, Jon; Nilsson, Jim; Akenine-Moeller, Tomas
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Efficient multi-view ray tracing using edge detection and shader reuse
err2011-04-22
err4
PREAI
errAndersson, Magnus; Johnsson, Bjorn; Munkberg, Jacob; Clarberg, Petrik; Hasselgren, Jon; Akenine-Moller, Tomas
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Automatic Pre-Tessellation Culling
err2009-05-13
err16
PREAI
errHasselgren, Jon; Munkberg, Jacob; Akenine-Moeller, Tomas
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High dynamic range texture compression for graphics hardware
err2006-07-01
err54
PREAI
errMunkberg, Jacob; Clarberg, Petrik; Hasselgren, Jon; Akenine-Moeller, Tomas
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err收藏