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S
Stephen Palmisano
school of psychology
35
H指数
187
论文数
4.3K
被引数
0
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32
发表时间
发表时间
IF
被引数
Unexpected vection predicts cybersickness in passive virtual reality
不自主的视流动感可预测被动式虚拟现实中的网络晕动症
Virtual Reality
IF
5
2026-08-25
0
OA
AI
Joel Teixeira; Sebastien Miellet; Stephen Palmisano
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Contributions of headset IPD fit, vection and sway to cybersickness during head mounted display based virtual reality
头戴式显示器IPD适配、运动感与摇摆对基于头戴式显示器虚拟现实环境下网络眩晕的贡献
Applied Ergonomics
IF
3.4
2026-05-26
0
OA
AI
Stephen Palmisano; Joel Teixeira; Sebastien Miellet; Juno Kim; Robert S. Allison
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Enhancing HMD-VR user experiences with galvanic vestibular stimulation
通过经皮电刺激增强头戴式VR用户体验
Virtual Reality
IF
5
2026-05-26
0
OA
AI
Peter Wagner; Stephen Palmisano; Rahm Ranjan; Shinichi Iwasaki; Juno Kim
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Correction: DVP predicts the probability of becoming sick and dropout times during head mounted display based virtual reality
更正:DVP预测在头戴式显示器支持的虚拟现实中患病及辍用发生的时间。
Virtual Reality
IF
5
2025-10-30
0
OA
AI
Stephen Palmisano; Shao Yang Chia; Sebastien Miellet; Juno Kim; Robert S. Allison
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DVP predicts the probability of becoming sick and dropout times during head mounted display based virtual reality
DVP预测在基于头戴式显示器的虚拟现实期间生病和辍学时间的可能性
Virtual Reality
IF
5
2025-07-22
0
OA
AI
Stephen Palmisano; Shao Yang Chia; Sebastien Miellet; Juno Kim; Robert S. Allison
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Differences in Virtual and Physical Head Pose Predict Cybersickness When Naturalistic Head-Movements are Made in VR
虚拟与物理头部姿态的差异可预测在VR中执行自然头部运动时的网络眩晕现象
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
IF
4.9
2025-05-13
0
OA
AI
Stephen Palmisano; Michael Mcfadyen; Sebastien Miellet; Robert S. Allison; Juno Kim
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Investigating the Relative Contributions of Unexpected Vection and Postural Instability to VR Cybersickness
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
IF
4.9
2024-04-03
1
OA
AI
Teixeira, Joel; Miellet, Sebastien; Palmisano, Stephen
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Effects of vection type and postural instability on cybersickness
VIRTUAL REALITY
IF
5
2024-03-22
1
OA
AI
Teixeira, Joel; Miellet, Sebastien; Palmisano, Stephen
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Testing the 'differences in virtual and physical head pose' and 'subjective vertical conflict' accounts of cybersickness
测试网络疾病的 “虚拟和物理头部的差异” 和 “主观垂直冲突”
VIRTUAL REALITY
IF
5
2024-01-17
1
OA
AI
Palmisano, Stephen; Stephenson, Lance; Davies, Rodney G.; Kim, Juno; Allison, Robert S.
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Effects of Constant and Time-Varying Display Lag on DVP and Cybersickness When Making Head-Movements in Virtual Reality
在虚拟现实中进行头部运动时,恒定和时变显示滞后对DVP和网络病的影响
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
IF
4.9
2023-12-19
2
PRE
AI
Palmisano, Stephen; Allison, Robert S.; Davies, Rodney G.; Wagner, Peter; Kim, Juno
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Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality
虚拟和物理头部方向的差异可预测基于主动头戴式显示器的虚拟现实期间的疾病
VIRTUAL REALITY
IF
5
2022-12-19
13
OA
AI
Palmisano, Stephen; Allison, Robert S.; Teixeira, Joel; Kim, Juno
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Influence of age and industry experience on learning experiences and outcomes in virtual reality mines rescue training
FRONTIERS IN VIRTUAL REALITY
IF
3.6
2022-10-14
5
OA
AI
Pedram, Shiva; Palmisano, Stephen; Miellet, Sebastien; Farrelly, Matthew; Perez, Pascal
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Effect of ambient lighting on frequency dependence in transcranial electrical stimulation-induced phosphenes
SCIENTIFIC REPORTS
IF
3.9
2022-05-11
4
OA
AI
Evans, Ian; Palmisano, Stephen; Croft, Rodney J.
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Unexpected Vection Exacerbates Cybersickness During HMD-Based Virtual Reality
在基于HMD的虚拟现实期间,意外的感染加剧了网络疾病
FRONTIERS IN VIRTUAL REALITY
IF
3.6
2022-04-13
8
OA
AI
Teixeira, Joel; Miellet, Sebastien; Palmisano, Stephen
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收藏
Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific
VIRTUAL REALITY
IF
5
2022-03-08
29
OA
AI
Palmisano, Stephen; Constable, Rikeya
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Effects of display lag on vection and presence in the Oculus Rift HMD
VIRTUAL REALITY
IF
5
2021-09-18
7
PRE
AI
Kim, Juno; Charbel-Salloum, Andrew; Perry, Stuart; Palmisano, Stephen
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Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest
线性视觉-前庭冲突对Oculus Go和Oculus Quest中存在,感知场景稳定性和网络病的影响
FRONTIERS IN VIRTUAL REALITY
IF
3.6
2021-04-29
13
OA
AI
Kim, Juno; Palmisano, Stephen; Luu, Wilson; Iwasaki, Shinichi
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Spatial presence depends on 'coupling' between body sway and visual motion presented on head-mounted displays (HMDs)
APPLIED ERGONOMICS
IF
3.4
2021-04-01
11
OA
AI
Chowdhury, Nahian S.; Luu, Wilson; Palmisano, Stephen; Ujike, Hiroyasu; Kim, Juno
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Cost-benefit analysis of virtual reality-based training for emergency rescue workers: a socio-technical systems approach
VIRTUAL REALITY
IF
5
2021-03-24
23
PRE
AI
Pedram, Shiva; Ogie, Robert; Palmisano, Stephen; Farrelly, Matthew; Perez, Pascal
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Lessons Learned From Immersive and Desktop VR Training of Mines Rescuers
FRONTIERS IN VIRTUAL REALITY
IF
3.6
2021-02-26
6
OA
AI
Pedram, Shiva; Skarbez, Richard; Palmisano, Stephen; Farrelly, Matthew; Perez, Pascal
分享
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研究方向
暂时未获取到该数据
合作学者
合作期刊
R
Rodney J. Croft
H 指数: 55 · 论文数: 304
M
Matthew C. Farrelly
H 指数: 54 · 论文数: 203
M
Michael Kalloniatis
H 指数: 42 · 论文数: 423
S
Shinichi Iwasaki
H 指数: 41 · 论文数: 368
P
Pascal Perez
H 指数: 41 · 论文数: 331
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