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A fast level set framework for large three-dimensional topography simulations
DOI:10.1016/j.cpc.2009.02.002.png)
摘要
En 中文
We present fast methods to describe the surface evolution of large three-dimensional structures. Based on the sparse field level set method and the hierarchical run-length encoding level set data structure optimal figures for the computation time and for the memory consumption are achieved. Furthermore, we introduce a new multi-level-set technique, which is able to incorporate multiple material regions, and which can also handle material specific surface speeds accurately. We also describe an optimal algorithm for the visibility check for unidirectional etching. The presented techniques are demonstrated on various examples. (C) 2009 Elsevier B.V. All rights reserved.
Keyword:
Topography simulation
Deposition
Etching
Sparse field
Level set method
Run-length encoding
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期刊
IF:
3.4
论文数:
1.2W
被引数:
3.7W
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