arrow
返回

A game engine designed to simplify 2D video game development

delete2020-01-14
delete4
delete
OA
AI
M
Miguel Chover
C
Carlos Lara Marín *
C
Cristina Rebollo
I
Inmaculada Remolar
DOI:10.1007/s11042-019-08433-zdelete
delete原文链接
delete分享
delete收藏
查看原文
摘要

摘要

En 中文
In recent years, the increasing popularity of casual games for mobile and web has promoted the development of new editors to make video games easier to create. The development of these interactive applications is on its way to becoming democratized, so that anyone who is interested, without any advanced knowledge of programming, can create them for devices such as mobile phones or consoles. Nevertheless, most game development environments rely on the traditional way of programming and need advanced technical skills, even despite today's improvements. This paper presents a new 2D game engine that reduces the complexity of video game development processes. The game specification has been simplified, decreasing the complexity of the engine architecture and introducing a very easy-to-use editing environment for game creation. The engine presented here allows the behaviour of the game objects to be defined using a very small set of conditions and actions, without the need to use complex data structures. Some experiments have been designed in order to validate its ease of use and its capacity in the creation of a wide variety of games. To test it, users with little experience in programming have developed arcade games using the presented environment as a proof of its easiness with respect to other comparable software. Results obtained endorse the concept and the hypothesis of its easiness of use and demonstrate the engine potential.
Keyword:
Game Engine
2D video games
Game editor
Game logic
AI总结

AI总结

对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。

期刊

Multimedia Tools and Applications 封面图
Multimedia Tools and Applications
IF:
3
论文数:
2.0W
被引数:
3.2W

机构

U
Universitat Jaume I
学者数:
4.7K
论文数: 4.8K
被引数: 6.1K
引用论文

引用论文

学者 查看更多内容