返回
A game engine designed to simplify 2D video game development
DOI:10.1007/s11042-019-08433-z.png)
摘要
En 中文
In recent years, the increasing popularity of casual games for mobile and web has promoted the development of new editors to make video games easier to create. The development of these interactive applications is on its way to becoming democratized, so that anyone who is interested, without any advanced knowledge of programming, can create them for devices such as mobile phones or consoles. Nevertheless, most game development environments rely on the traditional way of programming and need advanced technical skills, even despite today's improvements. This paper presents a new 2D game engine that reduces the complexity of video game development processes. The game specification has been simplified, decreasing the complexity of the engine architecture and introducing a very easy-to-use editing environment for game creation. The engine presented here allows the behaviour of the game objects to be defined using a very small set of conditions and actions, without the need to use complex data structures. Some experiments have been designed in order to validate its ease of use and its capacity in the creation of a wide variety of games. To test it, users with little experience in programming have developed arcade games using the presented environment as a proof of its easiness with respect to other comparable software. Results obtained endorse the concept and the hypothesis of its easiness of use and demonstrate the engine potential.
Keyword:
Game Engine
2D video games
Game editor
Game logic
AI总结
对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。
期刊
IF:
3
论文数:
2.0W
被引数:
3.2W
机构
引用论文
Building an Indoor Air Quality Monitoring System Based on the Architecture of the Internet of Things
Primary Ureteral Thyroid Transcription Factor 1–Positive Small Cell Neuroendocrine Carcinoma原发性输尿管甲状腺转录因子1阳性小细胞神经内分泌癌
PERCEIVED USEFULNESS, PERCEIVED EASE OF USE, AND USER ACCEPTANCE OF INFORMATION TECHNOLOGY感知有用性、感知易用性和用户对信息技术的接受度
Exploring students' computational practice, design and performance of problem-solving through a visual programming environment通过可视化编程环境探索学生的计算实践,设计和解决问题的能力
COMPUTERS & EDUCATION
IF10.5
Designing educational games through a conceptual model based on rules and scenarios通过基于规则和场景的概念模型设计教育游戏
Association of high tumor mutation burden in non-small cell lung cancers with increased immune infiltration and improved clinical outcomes of PD-L1 blockade across PD-L1 expression levels高肿瘤突变负担的非小细胞肺癌与增加的免疫浸润及PD-L1表达水平下PD-L1阻断的改善临床结局相关

