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An agent-based paradigm for virtual modeling

delete2022-04-01
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J
Julián Conesa Pastor
J
Jorge D. Camba *
J
José Ángel Aranda
M
Manuel Contero
DOI:10.1016/j.eswa.2021.116393delete
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摘要

摘要

En 中文
Recent advances in graphics hardware technology are enabling the development of increasingly more sophisticated virtual reality (VR) applications. However, the representation of 3D virtual models in this medium requires finding a proper balance between visual quality and computational complexity. Virtual reality-based software should be optimized in a manner that the functions responsible for representing and rendering the 3D scene do not execute any tasks that may cause delays in the rendering process. In this paper, we describe, implement, and validate a multi-agent architecture for VR-based geometric modeling that enables managing user interaction and the geometric database independently from the representation of the virtual model. Our results show that the proposed approach can significantly improve rendering refresh rates when compared to conventional methods.
Keyword:
Agent-based system
Virtual modeling
VR rendering
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Expert Systems with Applications 封面图
Expert Systems with Applications
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7.5
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3.0W
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Universitat Politecnica de Valencia
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Universidad Politecnica de Cartagena
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Purdue University
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