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Experience-Driven Procedural Content Generation

delete2011-07-01
delete247
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OA
AI
G
Georgios N. Yannakakis *
J
Julian Togelius
DOI:10.1109/T-AFFC.2011.6delete
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Abstract

Abstract

En 中文
Procedural content generation (PCG) is an increasingly important area of technology within modern human-computer interaction (HCI) design. Personalization of user experience via affective and cognitive modeling, coupled with real-time adjustment of the content according to user needs and preferences are important steps toward effective and meaningful PCG. Games, Web 2.0, interface, and software design are among the most popular applications of automated content generation. The paper provides a taxonomy of PCG algorithms and introduces a framework for PCG driven by computational models of user experience. This approach, which we call Experience-Driven Procedural Content Generation (EDPCG), is generic and applicable to various subareas of HCI. We employ games as an example indicative of rich HCI and complex affect elicitation, and demonstrate the approach's effectiveness via dissimilar successful studies.
Keywords:
Procedural content generation
user affect
user experience
personalization
adaptation
computer games

Journal

IEEE Transactions on Affective Computing cover
IEEE Transactions on Affective Computing
IF:
9.8
Papers:
1.3K
Citations:
9.1K

Organization

I
IT University Copenhagen
Scholars:
353
Papers: 345
Citations: 13