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期刊详情
Entertainment Computing
IF
2.4
论文数
349
被引数
1348
相关解读
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期刊论文
349
相关解读
0
期刊论文
349
发表时间
发表时间
IF
被引数
How predictable is search interest in augmented reality games? A rolling-origin forecasting benchmark of Pokémon GO and Pikmin bloom across four markets
增强现实游戏的搜索兴趣有多可预测?基于四个市场的《精灵宝可梦GO》和《 Pikmin Bloom》滚动原点预测基准
Entertainment Computing
IF
2.4
2026-10-28
0
PRE
AI
Yu-Chin Chen
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Computational modeling of audience interaction and engagement dynamics in AI-driven immersive serious games for english language learning
基于AI驱动式沉浸式严肃游戏的外语学习受众互动与参与动力学计算建模
Entertainment Computing
IF
2.4
2026-10-28
0
PRE
AI
Wenjie Jia
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Popular music datasets
流行音乐数据集
Entertainment Computing
IF
2.4
2026-10-26
0
PRE
AI
Vladan Devedzic; Ana Vucic; Ana Petrovic; Ilija Dumanovic; Dragica Ljubisavljevic
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Metaverse social interactions with virtual avatar using blockchain and personalization
基于区块链和个性化技术的元宇宙虚拟形象社交互动
Entertainment Computing
IF
2.4
2026-10-25
0
PRE
AI
Jihwan Kim; Sungmin Yoo; Jejoong Kim; Minsoo Ryu; Kwanguk Kenny Kim
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Gamified learning and audience interaction in student education platforms based on interactive entertainment
基于互动娱乐的学生教育平台中的游戏化学习与观众互动
Entertainment Computing
IF
2.4
2026-10-25
0
PRE
AI
Yi Yin; Zhiteng Zhao
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A multimodal perception and adaptive control system for competitive exergame training in adolescents
针对青少年竞争性体感游戏训练的多模态感知与自适应控制系统
Entertainment Computing
IF
2.4
2026-10-23
0
PRE
AI
Chunqing Liu; Kim Geok Soh; Hazizi Abu Saad; Fan Gu; Haohao Ma
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From world model capability to continued play intention: The mediating role of perceived NPC intelligence and the moderating role of anthropomorphism
从世界模型能力到持续游戏意图:感知的非玩家角色智能的中介作用及拟人化的调节作用
Entertainment Computing
IF
2.4
2026-10-23
0
PRE
AI
Youngkeun Choi
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Personalized content recommendation for audience interaction and engagement in interactive digital media and entertainment platforms
面向互动数字媒体和娱乐平台的个性化内容推荐,以促进受众互动与参与
Entertainment Computing
IF
2.4
2026-10-23
0
PRE
AI
Shu Wang; Ran Meng
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Construction and application evaluation of artificial intelligence-driven gamification system platform for psychological education
人工智能驱动的游戏化心理教育系统平台的构建与应用评估
Entertainment Computing
IF
2.4
2026-10-23
0
PRE
AI
Yong Li
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Research on the construction of a skill growth model for Lithium battery engineers by integrating causal inference and multi-agent reinforcement learning
通过整合因果推断和多智能体强化学习构建锂离子电池工程师技能增长模型的研究
Entertainment Computing
IF
2.4
2026-10-23
0
PRE
AI
Xiangfei Liang; Yucui Wei; Zhaoli Liu; Yaoqi Wei; Chaoqiang Wang; Gonghua Fu; Jing Li; Pin Lyu
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Curling of the future: A curling experience system facilitating play by throwing a stone and sweeping with a brush
未来冰壶:一种通过投掷冰壶石和用刷子清扫来促进游戏的冰壶体验系统
Entertainment Computing
IF
2.4
2026-10-15
0
PRE
AI
Daiki Katayama; Sohei Yoshida; Chihiro Iisaka; Miki Katanuma; Sonomi Soma; Gen Takahashi; Yuki Takubo; Airi Nakanishi; Ryousuke Muramatsu; Rio Morita; Masaharu Yamanaka; Yoshiki Saito; Haruna Mori; Guanyu Chen; Yoshinari Takegawa; Ryosuke Katagiri; Rintaro Chiba; Tadaaki Sone; Shimpei Aihara
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Intelligent audience interaction and engagement analytics in interactive digital serious games for personalized sports rehabilitation
智能观众互动与参与度分析在个性化运动康复交互式数字严肃游戏中的应用
Entertainment Computing
IF
2.4
2026-10-15
0
PRE
AI
Wei He
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Adaptive streaming data-driven anomaly detection for enhancing service stability and user experience in music streaming platforms
自适应流数据驱动的异常检测,用于增强音乐流媒体平台的服务稳定性和用户体验
Entertainment Computing
IF
2.4
2026-10-10
0
PRE
AI
Dan Zhu
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AI-enhanced web-based radio propagation prediction for immersive digital entertainment environments
基于AI增强的沉浸式数字娱乐环境下的网络无线电传播预测
Entertainment Computing
IF
2.4
2026-10-10
0
PRE
AI
Xiexing Qi
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From traditional dates to digital swipes: How generational differences shape online dating choices
从传统约会到数字滑动:代际差异如何塑造在线约会选择
Entertainment Computing
IF
2.4
2026-10-08
0
OA
AI
Li Jiang; Xingting Wu
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Cross-attention and capsule-based multimodal emotion recognition with adaptive performance modelling in AI-driven cinematic environments using dung beetle optimization
基于AI驱动电影环境中的交叉注意力与胶囊网络的多模态情感识别及自适应性能建模,采用屎壳郎优化算法
Entertainment Computing
IF
2.4
2026-10-06
0
PRE
AI
Longji Liang; Zhihao Li
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Dual-flow temporal graph attention network with contrastive multimodal alignment for cross-platform audience engagement dynamics prediction in interactive live streaming entertainment
双流时空图注意力网络与对比多模态对齐,用于互动直播娱乐中跨平台受众参与动态预测
Entertainment Computing
IF
2.4
2026-10-04
0
PRE
AI
Mahmoud Mohamed; Mhd Walid Koubeisi
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Entertainment Computing
IF
2.4
2026-10-03
0
PRE
AI
Quan Xiao; Weiling Huang; Yongyou Zheng
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Determinants of continuance intention in metaverse game platforms among Turkish users: Integrating expectation-confirmation model with flow theory
土耳其用户在元宇宙游戏平台中的持续使用意愿决定因素:整合期望-确认模型与心流理论
Entertainment Computing
IF
2.4
2026-10-03
0
PRE
AI
Görkem Erdoğan
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Immersive audience interaction and engagement in virtual and mixed reality for fine arts and cultural experiences
沉浸式观众互动与参与在虚拟及混合现实中的美术和文化体验
Entertainment Computing
IF
2.4
2026-10-02
0
PRE
AI
Xin Tan; Liming Liu
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