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IMPROVING CLOUD GAMING EXPERIENCE THROUGH MOBILE EDGE COMPUTING

delete2019-08-01
delete103
PRE
AI
X
Xu Zhang *
H
Hao Chen
Y
Yangchao Zhao
马展 (Zhan Ma)
Y
Yiling Xu
H
Haojun Huang
H
Hao Yin
D
Dapeng Wu
DOI:10.1109/MWC.2019.1800440delete
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摘要

摘要

En 中文
With the development of 4G/5G technology and smart devices, more and more users begin to play games via their mobile devices. As a promising way to enable users to play any games, cloud gaming is proposed to stream game scene rendered remotely in the cloud with the format of video. However, it faces major challenges in terms of long delay and high network bandwidth. To this end, a novel framework named EdgeGame is proposed to improve the cloud gaming experience by leveraging resources in the edge. Compared to existing cloud gaming systems, EdgeGame offloads the computation-intensive rendering to the network edge instead, which can reduce network delay and bandwidth consumption greatly. Moreover, EdgeGame introduces deep reinforcement learning in the edge to adjust the video bitrates adaptively to accommodate the network dynamics. Finally, we implemented a prototype system and compared it with an existing cloud gaming system. The experiments show that EdgeGame can reduce the average network delay by 50 percent and improve user's QoE by 20 percent.
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期刊

IEEE Wireless Communications 封面图
IEEE Wireless Communications
IF:
11.5
论文数:
2.7K
被引数:
1.3W

机构

U
University of Florida
学者数:
4.0W
论文数: 3.1W
被引数: 6.6W
State University System of Florida 封面图
State University System of Florida
学者数:
12.7W
论文数: 10.9W
被引数: 130
S
shanghai jiao tong university
学者数:
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论文数: 11.7W
被引数: 159
C
China University of Geosciences
学者数:
3.7W
论文数: 2.8W
被引数: 4.3W
N
nanjing university
学者数:
7.8W
论文数: 5.6W
被引数: 87
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