返回
Self-teaching adaptive dynamic programming for Gomoku
DOI:10.1016/j.neucom.2011.05.032.png)
摘要
En 中文
In this paper adaptive dynamic programming (ADP) is applied to learn to play Gomoku. The critic network is used to evaluate board situations. The basic idea is to penalize the last move taken by the loser and reward the last move selected by the winner at the end of a game. The results show that the presented program is able to improve its performance by playing against itself and has approached the candidate level of a commercial Gomoku program called 5-star Gomoku. We also examined the influence of two methods for generating games: self-teaching and learning through watching two experts playing against each other and presented the comparison results and reasons. (C) 2011 Elsevier B.V. All rights reserved.
Keyword:
Gomoku
Reinforcement learning
Adaptive dynamic programming
Temporal difference learning
Neural network
AI总结
对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。
期刊
IF:
6.5
论文数:
2.5W
被引数:
6.5W
机构
引用论文
Robust high performance reinforcement learning through weighted k-nearest neighbors
NEUROCOMPUTING
IF6.5
pH‐Responsive Trihydroxylated Piperidines Rescue The Glucocerebrosidase Activity in Human Fibroblasts Bearing The Neuronopathic Gaucher‐Related L444P/L444P Mutations in GBA1 GenepH响应性三羟基哌啶能够恢复携带神经元病变型戈谢病相关L444P/L444P突变的GBA1基因的人类成纤维细胞中的葡糖脑苷酶活性。
ChemBioChem
IF0
Reinforcement-learning agents with different temperature parameters explain the variety of human action-selection behavior in a Markov decision process task
NEUROCOMPUTING
IF6.5
Misguided reform: Regulating consensual sexual activity between adolescents in South African law from a gender perspective误入歧途的改革:从性别视角看南非法律对青少年自愿性行为的规制
Agenda
IF0

