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Subdivision shading

delete2008-12-01
delete5
PRE
AI
M
Marc Alexa *
T
Tamy Boubekeur
DOI:10.1145/1409060.1409095delete
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摘要

摘要

En 中文
The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates vertex positions and normals. The vertex normals are smoother than the normals of the subdivision surface and using vertex normals for shading attenuates the well known visual artifacts of many subdivision schemes. We demonstrate how to apply subdivision to normals and how blend and combine different normals for achieving a variety of effects.
Keyword:
Shading
subdivision
visual quality
irregular vertices
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期刊

ACM Transactions on Graphics 封面图
ACM Transactions on Graphics
IF:
9.5
论文数:
4.7K
被引数:
3.6W

机构

T
Technical University of Berlin
学者数:
1.3W
论文数: 1.1W
被引数: 18
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