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Computational Highlight Holography

delete2010-01-01
delete12
PRE
AI
S
Szymon Rusinkiewicz
W
Wojciech Matusik
M
Markus Groß
DOI:10.1145/1866158.1866192delete
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Abstract

Abstract

En 中文
Computational highlight holography converts three-dimensional computer models into mechanical holograms fabricated on (specular) reflective or refractive materials. The surface consists of small grooves with patches of paraboloids or hyperboloids, each of which produces a highlight when illuminated by a directional light. Each highlight appears in different places for different view directions, with the correct binocular and motion parallax corresponding to a virtual 3D point position. Our computational pipeline begins with a 3D model and desired view position, samples the model to generate points that depict its features accurately, and computes a maximal set of non-overlapping patches to be embedded in the surface. We provide a preview of the hologram for the user, then fabricate the surface using a computer-controlled engraving machine. We show a variety of different fabricated holograms: reflective, transmissive, and holograms with color and proper shading. We also present extensions to stationary and animated 2D stippled images.
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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

P
Princeton University
Scholars:
2.1W
Papers: 2.3W
Citations: 5.1W
E
ETH Zurich
Scholars:
3.0W
Papers: 2.4W
Citations: 8.4W
S
swiss federal institutes of technology domain
Scholars:
9.0W
Papers: 8.0W
Citations: 163
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