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Data-parallel agent-based microscopic road network simulation using graphics processing units

delete2018-04-01
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OA
AI
P
Peter Heywood *
S
Steve Maddock
J
Jordi Casas
D
David García
M
Mark Brackstone
P
Paul Richmond
DOI:10.1016/j.simpat.2017.11.002delete
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Abstract

Abstract

En 中文
Road network microsimulation is computationally expensive, and existing state of the art commercial tools use task parallelism and coarse-grained data-parallelism for multi-core processors to achieve improved levels of performance. An alternative is to use Graphics Processing Units (GPUs) and fine-grained data parallelism. This paper describes a GPU accelerated agent based microsimulation model of a road network transport system. The performance for a procedurally generated grid network is evaluated against that of an equivalent multi-core CPU simulation. In order to utilise GPU architectures effectively the paper describes an approach for graph traversal of neighbouring information which is vital to providing high levels of computational performance. The graph traversal approach has been integrated within a GPU agent based simulation framework as a generalised message traversal technique for graph-based communication. Speed-ups of up to 43 x are demonstrated with increased performance scaling behaviour. Simulation of over half a million vehicles and nearly two million detectors at a rate of 25 x faster than real-time is obtained on a single GPU. (C) 2017 The Authors. Published by Elsevier B.V.
Keywords:
Agent-based simulation
GPU
Simulation framework
Transport microsimulation
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Journal

Simulation Modelling Practice and Theory cover
Simulation Modelling Practice and Theory
IF:
4.6
Papers:
2.6K
Citations:
4.8K

Organization

U
University of Sheffield
Scholars:
3.0W
Papers: 2.9W
Citations: 3.9W