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Designing purposeful digital learning

delete2020-11-16
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David Gibson *
DOI:10.1007/s11423-020-09875-1delete
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Abstract

Abstract

En 中文
This paper is in response to the manuscript entitled Designing and integrating purposeful learning in game play: a systematic review (Ke, Educ Technol Res Dev, 64(2):219-244, 2016) The author discusses five design elements of purposeful digital learning: Knowledge Activation and Acquisition Actions, Integration of Learning Modes, New Learning Spaces, Learning Moments and Learning Supports. The application of this framework, this brief response suggests, extends beyond game-based learning to numerous challenge-based interactive learning designs such as team-based projects, collaborative problem-solving, competitions for innovative ideas, ideation-to-innovation challenges, and individual project-based learning.
Keywords:
Design framework
Digital learning
Game– based learning
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Journal

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ETR&D-EducATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT
IF:
4.2
Papers:
2.2K
Citations:
7.0K

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Curtin University
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1.5W
Papers: 1.8W
Citations: 2.8W