arrow
Return

Development and Evaluation of a Virtual Reality Puzzle Game to Decrease Food Intake: Randomized Controlled Trial

delete2022-02-03
delete8
delete
OA
AI
Y
Yunxin Liu
A
Angelos Stamos
S
Siegfried Dewitte
Z
Zeph M. C. van Berlo
L
Laura Nynke van der Laan *
DOI:10.2196/31747delete
deleteOriginal
deleteShare
deleteSave
View PDF
Abstract

Abstract

En 中文
Background: Virtual reality (VR) has gained popularity in daily life, and VR food cues seem to elicit food cravings, similar to real food cues. However, little is known about the impact of VR food cues on actual food intake Objective: In real life (RL), exposure to food cues in a situation in which the desire to eat food interferes with the completion of a food-related task reduces the subsequent food intake (ie, the pre-exposure effect). In this study, we examine, on the one hand, whether the pre-exposure effect could be replicated in RL and, on the other hand, whether this effect could be extended to VR contexts. Methods: The study used a 2 (stimulus type: food vs nonfood) x 2 (mode: VR vs RL) between-subject design (n=175). Participants were randomly assigned to 1 of the 4 conditions. Results: We found the main effect of mode on food intake, with a higher food intake after both VR conditions than after RL conditions (P=.02). In addition, among female participants, we found that exposure to both food cues (ie, VR and RL) resulted in lower food intake than exposure to both nonfood cues (P=.05). In contrast, this effect was not observed among male participants (P=.34). Additionally, VR and RL cues generated similar emotional and behavioral responses (eg, arousal and game difficulty). Conclusions: We were unable to replicate the exposure effect in our complete sample. Subgroup analyses, however, showed that for women, exposure to food cues (either in VR or in RL) reduces food intake, indicating that a VR pre-exposure procedure may effectively be applied exclusively for women.
Keywords:
virtual reality
pre-exposure
self-control
hedonic consumption
food cravings
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

JMIR Serious Games cover
JMIR Serious Games
IF:
4.1
Papers:
694
Citations:
2.6K

Organization

C
Copenhagen Business School
Scholars:
2.0K
Papers: 2.9K
Citations: 4.9K
U
university of amsterdam
Scholars:
6.0W
Papers: 5.1W
Citations: 94
K
KU Leuven
Scholars:
5.7W
Papers: 5.2W
Citations: 8.1W
T
tilburg university
Scholars:
4.7K
Papers: 5.7K
Citations: 4
E
ESSCA School of Management
Scholars:
364
Papers: 504
Citations: 2
researcher View more organizations