Development and Usability of the FORTEe Get Strong App to Promote Physical Activity and Health Awareness in Children and Adolescents With Cancer During Intensive Treatment Using an App-Based Approach: Mixed Methods Study
Kuehn, Mareike; Wypyrsczyk, Lena; Lanfranconi, Francesca; Balduzzi, Adriana Cristina; Marriott, Hayley; Solera-Sanchez, Alba; Wiskemann, Joachim; Bauer, Nikolai; Karguth, Nina; Heisserer, Barbara; Paul, Norbert W.; Mongondry, Rodolf; Bloch, Wilhelm; Rizvi, Katie; Fridh, Martin Kaj; Ramos, Eva S. C.; Fiuza-Luces, Carmen; Gotte, Miriam; Gauss, Gabriele; Spreafic, Filippo; Konda, Barbara; Stefanovic, Milica; Dreismickenbecker, Elias; Neu, Marie A.; Faber, Joerg
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Save Usability Study of Augmented Reality Visualization Modalities on Localization Accuracy in the Head and Neck: Randomized Crossover Trial
Li, Yao; Luijten, Gijs; Gsaxner, Christina; Grunert, Kim; Bader, Alexis; Holzle, Frank; Rohrig, Rainer; de la Fuente, Matias; Egger, Jan; Xie, Kunpeng; Hinrichs-Puladi, Behrus
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Save Effects of Virtual Nature Embodiment on Compassion, Empathy, Nature Connectedness, and Symptom Burden in Patients With Psychosis or Depression: An Explorative Clinical Study
Lutt, Alva; Lutgens, Kristina; Montag, Christiane; Gutwinski, Stefan; Reuth, Georg Felix; Nebel, Steve; Bermpohl, Felix; Spangenberger, Pia
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Save Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry
Salami, Abbas; Papastylianou, Tasos; Adeoye, Marvellous; Ronayne, John; Bixby, Honor; Stawski, Robert S.; Fromson, Bernard; Doltis, Matt; Mahmoud, Osama; Di Cesare, Mariachiara
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