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Dynamic difficulty adjustment using a large language model: A case study in magic: The Gathering

delete2025-07-25
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AI
X
Xiaoxu Li
Z
Z. Ye
Y
Yi Xia
R
Ruck Thawonmas *
DOI:10.1016/j.entcom.2025.100997delete
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Abstract

Abstract

En 中文
• Deploy an LLM to play a card game, adapting to the opponent’s skill in real time. • Leverage an LLM to control MTG gameplay, maintaining a near 50 • “Difficulty arc” shows how an LLM adjusts game difficulty as a dynamic agent.
Keywords:
LLM
card game
MTG
difficulty adaptation
dynamic agent
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Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

Entertainment Computing cover
Entertainment Computing
IF:
2.4
Papers:
287
Citations:
1.3K

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R
ritsumeikan university
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Papers: 3.6K
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