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Dynamic Shape Capture using Multi-View Photometric Stereo

delete2009-12-01
delete116
PRE
AI
D
Daniel Vlasic *
P
Pieter Peers
I
Ilya Baran
P
Paul Debevec
J
Jovan Popović
S
Szymon Rusinkiewicz
W
Wojciech Matusik
DOI:10.1145/1618452.1618520delete
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Abstract

Abstract

En 中文
We describe a system for high-resolution capture of moving 3D geometry, beginning with dynamic normal maps from multiple views. The normal maps are captured using active shape-from-shading (photometric stereo), with a large lighting dome providing a series of novel spherical lighting configurations. To compensate for low-frequency deformation, we perform multi-view matching and thin-plate spline deformation on the initial surfaces obtained by integrating the normal maps. Next, the corrected meshes are merged into a single mesh using a volumetric method. The final output is a set of meshes, which were impossible to produce with previous methods. The meshes exhibit details on the order of a few millimeters, and represent the performance over human-size working volumes at a temporal resolution of 60Hz.
Keywords:
MARKERLESS MOTION CAPTURE
HIGH-RESOLUTION
RECONSTRUCTION
REGISTRATION
ANIMATION
AI Summary

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Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

A
adobe systems inc.
Scholars:
273
Papers: 305
Citations: 0