arrow
Return

Experiential Learning Using AR-VR: A Scientometric Analysis

delete2026-01-01
delete0
PRE
AI
M
M. A. G. Khan
M
Muhammad Haris
J
Jennifer A. Cardenas
M
Muhammad Tufail
X
Xinming Li
R
Rafiq Ahmad *
DOI:10.1007/978-3-031-98880-6_23delete
deleteOriginal
deleteOriginal request for help
deleteShare
deleteSave
Abstract

Abstract

En 中文
Virtual Reality (VR) and Augmented Reality (AR) are transforming experiential learning by enabling hands-on experiments in immersive virtual environments, thereby significantly enhancing the educational process. Compared to traditional theoretical approaches, students benefit more from practical, interactive experiences. However, sourcing the resources required for experiential learning often poses challenges due to high costs and limited availability. AR and VR offer a wealth of accessible digital resources to address these challenges, bridging the gap between theory and practice. This study conducts a scientometric analysis to identify research gaps and emerging trends in the application of VR and AR technologies for experiential learning, focusing on academic publications from 2014 to 2024. By analyzing 535 documents, including conference papers and journal articles retrieved from the Scopus database, the study examines critical themes such as keywords, co-authorship networks, co-citations, and country/region contributions. The findings provide valuable insights into the current state of research, highlight existing gaps, and proposing directions for future exploration with particular attention to AR/VR applications in learning factories, education, and industrial training environments.
Keywords:
Virtual Reality (VR)
Augmented Reality (AR)
Virtual and Augmented Reality (AR/VR)
Experiential Learning

Journal

A
ADVANCING LEARNING FACTORIES: ENABLING FUTURE-READY SKILLS, VOL 1
IF:
0
Papers:
47
Citations:
0

Organization

U
university of alberta
Scholars:
5.1W
Papers: 4.9W
Citations: 65
Cited Papers

Cited Papers

Insights into the “PiTech Academy” Learning Platform for Small Manufacturing Businesses and Learning Factories
err2024-01-01
err0
PREAI
errAhmad,Rafiq; Romero,David; Arredondo-Soto,Mauricio; Shahid,Rabeea; Cuan-Urquizo,Enrique; Vazquez,Carlos; Roman,Armando
errShare
errSave
Advancement in production engineering education through Virtual Learning Factory Toolkit concept
err2021-01-01
err0
errOAAI
errK Mahmood; T Otto; V Kuts; W Terkaj; G Modoni; M Urgo; G Colombo; G Haidegger; P Kovacs; J Stahre
errShare
errSave
A science mapping study on learning factories research
err2020-01-01
err0
errOAAI
errPablo Martinez; Adriana Vargas-Martinez; Armando Roman-Flores; Rafiq Ahmad
errShare
errSave
TEC Smart Factory Lab for Learning 'Lean Robotics'
err
err0
PREAI
errAhmad,Rafiq; Vazquez,Carlos; Roman,Armando; Romero,David; Baca,David
errShare
errSave
Alberta Learning Factory for training reconfigurable assembly process value stream mapping
err2018-01-01
err0
errOAAI
errRafiq Ahmad; Cole Masse; Saraswati Jituri; John Doucette; Pierre Mertiny
errShare
errSave
Augmented and Virtual Reality Experiences for Learning Robotics and Training Integrative Thinking Skills
err2022-09-06
err0
errOAAI
errIgor Verner; Dan Cuperman; Huberth Perez-Villalobos; Alex Polishuk; Sergei Gamer
errShare
errSave
Digital factory - virtual reality environments for industrial training and maintenance
err2019-06-10
err38
errOAAI
errShamsuzzoha, Ahm; Toshev, Rayko; Viet Vu Tuan; Kankaanpaa, Timo; Helo, Petri
errShare
errSave
researcher View more