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Four-point trapezoidal calibration algorithm for human-computer interaction system based on 3D sensor
DOI:10.1016/j.measurement.2018.11.016.png)
Abstract
En 中文
In the depth image interaction system, there is a deviation between the detection range of the Kinect sensor and the projection interaction surface. Aiming at this problem, this paper proposes a trapezoidal correction algorithm based on the three-dimensional sensor Kinect, and performs the calibration on the interaction space to achieve precise interactive control. The performance of the algorithm is verified by the human-computer interaction control platform, which is developed independently. The algorithm proposed in this paper was applied to the 3D interactive software system, which can achieve accurate single-touch and multi-touch performance. Compared with the traditional optical trapezoidal calibration algorithm, the algorithm tracking accuracy rate and the tracking time have been greatly improved, and a good interactive effect can be well obtained. The presented method can be widely applied to various interactive systems such as image interaction systems, human-computer interaction systems, and multi-touch systems, etc. (C) 2018 Elsevier Ltd. All rights reserved.
Keywords:
Interactive system
3D sensors
Kinect
Trapezoidal calibration algorithm
Human-computer interactive
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