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Function-based approach to mixed haptic effects rendering

delete2011-02-03
delete7
PRE
AI
魏磊 cover
魏磊 (Lei Wei) *
A
Alexei Sourin
DOI:10.1007/s00371-011-0548-0delete
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Abstract

Abstract

En 中文
Commonly, surface and solid haptic effects are defined in such a way that they hardly can be rendered together. We propose a method for defining mixed haptic effects including surface, solid, and force fields. These haptic effects can be applied to virtual scenes containing various objects, including polygon meshes, point clouds, impostors, and layered textures, voxel models as well as function-based shapes. Accordingly, we propose a way how to identify location of the haptic tool in such virtual scenes as well as consistently and seamlessly determine haptic effects when the haptic tool moves in the scenes with objects having different sizes, locations, and mutual penetrations. To provide for an efficient and flexible rendering of haptic effects, we propose to concurrently use explicit, implicit and parametric functions, and algorithmic procedures.
Keywords:
Haptic interaction
Collision detection
Function-based modeling

Journal

Visual Computer cover
Visual Computer
IF:
2.9
Papers:
4.5K
Citations:
6.5K

Organization

N
Nanyang Technological University
Scholars:
4.9W
Papers: 4.8W
Citations: 8.1W