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Many-Worlds Inverse Rendering

delete2025-10-07
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OA
AI
Z
Ziyi Zhang
N
Nicolas Roussel
W
Wenzel Jakob
DOI:10.1145/3767318delete
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Abstract

Abstract

En 中文
Discontinuous visibility changes remain a major bottleneck when optimizing surfaces within a physically based inverse renderer. Many previous works have proposed sophisticated algorithms and data structures to sample visibility silhouettes more efficiently.

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.8K
Citations:
3.6W

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Cited Papers

Cited Papers

Many-Worlds Inverse Rendering
err2025-10-07
err0
errOAAI
errZiyi Zhang; Nicolas Roussel; Wenzel Jakob
errShare
errSave