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Multiagent Multiobjective Decision Making and Game for Saving Public Resources

delete2024-02-01
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PRE
AI
X
Xiwen Ma
Y
Yibo Zhang
W
Wei Xie
杨劲松 cover
杨劲松 (Jingsong Yang) *
张卫东 (Weidong Zhang) *
DOI:10.1109/TCDS.2023.3307722delete
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Abstract

Abstract

En 中文
Uncertain environments and inefficient decision analysis restrict the efficient utilization of depletable public resources by multiagents, especially for the scenario involved with multiobjective game dilemmas and weak scalability of decision making. To address the above conundrums, this article proposes a multilayer games framework that integrates cognition, decision making, and countermeasures (CDCs). Through the transformation of agent preference to alliance communication structure, a cooperation-competition topology network (CCTN) model is constructed, which improves the convergence and solution efficiency of the game model. In view of the Gaussian kernel ascending dimension mapping, a game equilibrium particle swarm optimization (GEPSO) algorithm is designed to improve the efficiency of finding equilibrium solutions and solve the nondeterministic polynomial (NP) problem of multiobjective games. To validate the effectiveness and performance of the proposed methodology, a case study of collaborative detection of multivehicle is conducted using the proposed framework and model.
Keywords:
Games
Decision making
Task analysis
Oceanography
Generators
Symbols
Optimization
multiobjective
multiplayer games
public resources
uncertain environment

Journal

IEEE Transactions on Cognitive and Developmental Systems cover
IEEE Transactions on Cognitive and Developmental Systems
IF:
4.9
Papers:
1.0K
Citations:
3.5K

Organization

S
shanghai jiao tong university
Scholars:
15.6W
Papers: 11.6W
Citations: 159