arrow
Return

Printing Reflectance Functions

delete2012-06-05
delete42
PRE
AI
T
Tom Malzbender *
R
Ramin Samadani
S
Steven J. Scher
J
James Davis
DOI:10.1145/2167076.2167078delete
deleteOriginal
deleteOriginal request for help
deleteShare
deleteSave
Abstract

Abstract

En 中文
The reflectance function of a scene point captures the appearance of that point as a function of lighting direction. We present an approach to printing the reflectance functions of an object or scene so that its appearance is modified correctly as a function of the lighting conditions when viewing the print. For example, such a photograph of a statue printed with our approach appears to cast shadows to the right when the photograph is illuminated from the left. Viewing the same print with lighting from the right will cause the statue's shadows to be cast to the left. Beyond shadows, all effects due to the lighting variation, such as Lambertian shading, specularity, and inter-reflection can be reproduced. We achieve this ability by geometrically and photometrically controlling specular highlights on the surface of the print. For a particular viewpoint, arbitrary reflectance functions can be built up at each pixel by controlling only the specular highlights and avoiding significant diffuse reflections. Our initial binary prototype uses halftoning to approximate continuous grayscale reflectance functions.
Keywords:
Design
Experimentation
Reflectance function
reflectance field
BRDF
AI Summary

AI Summary

Key information extracted from the uploaded paper, including a brief overview, abstract, background, key highlights, visual analysis, and future outlook.

Journal

ACM Transactions on Graphics cover
ACM Transactions on Graphics
IF:
9.5
Papers:
4.7K
Citations:
3.6W

Organization

H
hewlett-packard
Scholars:
834
Papers: 643
Citations: 1
University of California System cover
University of California System
Scholars:
37.5W
Papers: 33.7W
Citations: 6.6K