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The Game Boy Learning Environment

delete2025-12-01
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PRE
AI
E
Edoardo Fazzari *
D
Donato Romano
F
Fabrizio Falchi
C
Cesare Stefanini
DOI:10.1109/TG.2025.3575527delete
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Abstract

Abstract

En 中文
In this article, we introduce the Game Boy Learning Environment (GLE), an innovative suite based on Nintendo Game Boy games, crafted to advance and evaluate deep reinforcement learning algorithms on rich and varied gameplay tasks. GLE offers a comprehensive selection of 11 Game Boy environments, spanning nine distinct titles. These environments represent a significant leap in complexity compared to previous endeavors, like the arcade learning environment, presenting challenges for reinforcement learning, such as intricate long-term planning, strategic foresight, and hierarchical decision-making, posing substantial difficulties even for proficient human players. We delineate the spectrum of available environments and furnish initial baseline results obtained through the development and assessment of intelligent agents, employing established AI methodologies to address individual levels or subtasks within these environments.
Keywords:
Games
Artificial intelligence
Video games
Training
Decision making
Visualization
Navigation
Robots
Q-learning
Observability
deep reinforcement learning (RL)
game boy
learning environments

Journal

I
IEEE Transactions on Games
IF:
2.8
Papers:
45
Citations:
0

Organization

S
scuola superiore sant'anna
Scholars:
187
Papers: 78
Citations: 1
Cited Papers

Cited Papers

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The 2014 General Video Game Playing Competition
err2016-09-01
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errDiego Perez-Liebana; Spyridon Samothrakis; Julian Togelius; Tom Schaul; Simon M. Lucas; Adrien Couetoux; Jerry Lee; Chong-U Lim; Tommy Thompson
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Competition-level code generation with AlphaCode
err2022-12-09
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errYujia Li; David Choi; Junyoung Chung; Nate Kushman; Julian Schrittwieser; Rémi Leblond; Tom Eccles; James Keeling; Felix Gimeno; Agustin Dal Lago; Thomas Hubert; Peter Choy; Cyprien de Masson d’Autume; Igor Babuschkin; Xinyun Chen; Po-Sen Huang; Johannes Welbl; Sven Gowal; Alexey Cherepanov; James Molloy; Daniel J. Mankowitz; Esme Sutherland Robson; Pushmeet Kohli; Nando de Freitas; Koray Kavukcuoglu; Oriol Vinyals
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MineRL: A Large-Scale Dataset of Minecraft Demonstrations
err2019-08-01
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errOAAI
errWilliam H. Guss; Brandon Houghton; Nicholay Topin; Phillip Wang; Cayden Codel; Manuela Veloso; Ruslan Salakhutdinov
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Interactive Fiction Games: A Colossal Adventure
err2020-04-03
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errMatthew Hausknecht; Prithviraj Ammanabrolu; Marc-Alexandre Côté; Xingdi Yuan
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Pokémon Red via Reinforcement Learning
err2025-08-26
err0
PREAI
errPleines,Marco; Addis,Daniel; Rubinstein,David; Zimmer,Frank; Preuss,Mike; Whidden,Peter
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