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期刊详情
G
Games for Health Journal
IF
2.8
论文数
34
被引数
1797
相关解读
0
订阅
期刊论文
34
相关解读
0
期刊论文
34
发表时间
发表时间
IF
被引数
Player Types and Gamification in Adolescent Tobacco Prevention: Insights from Game-Based Interventions
玩家类型与游戏化在青少年烟草预防中的应用:基于游戏化干预的见解
Games for Health Journal
IF
2.8
2026-05-01
0
PRE
AI
Zhao, Bairu; Khalil, Georges E.
分享
收藏
Digital Health for Aging in Place: A Co-Design Study
居家养老的数字健康:一项共同设计研究
Games for Health Journal
IF
2.8
2026-05-01
0
PRE
AI
Bernardo, Joana; Santana, Elaine; Silva, Silvia; de Melo, Eduardo Barroco; Apostolo, Joao; Simoes, Marco; Silva, Rosa
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Effectiveness of Virtual Reality-Based Simulation Using the Nintendo Wii Balance Board for Assessing the Risk of Falls in Young and Older Adults
基于任天堂Wii平衡板的虚拟现实模拟在评估年轻和老年成人跌倒风险中的有效性
Games for Health Journal
IF
2.8
2026-05-01
0
PRE
AI
Ahmad, Muhammad Asif; Gouveia, Elvio Rubio; Bermudez I Badia, Sergi
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The Serious Game NutriGame-Your Food Guide Promotes Communication of the NOVA Food Classification and Healthy Eating Habits Among Adolescents
严肃游戏NutriGame-Your Food Guide促进青少年对NOVA食品分类和健康饮食习惯的沟通
Games for Health Journal
IF
2.8
2026-05-01
0
PRE
AI
Chaves Garcia, Bruna Caroline; Santos, Carina Sousa; Costa, Marina Luiza Baeta; de Oliveira, Danilo Bretas; Esteves, Elizabethe Adriana; Rocha Vieira, Etel
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Evaluating the Efficacy of Virtual Reality Exergaming in Frozen Shoulder Rehabilitation: A Randomized Clinical Trial
评估虚拟现实体感游戏在冻结肩康复中的疗效:一项随机临床试验
Games for Health Journal
IF
2.8
2026-05-01
1
PRE
AI
Bisadi, Amir; Mahrooz, Mohammad H.; Heidari, Mehdi; Majdoleslami, Basir; Minaei, Reza; Mehdipour, Soheil
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Social Support Derived from Virtual and Analog Table-Top Role-Playing Games: The Supportive Role of Table-Top Gaming
虚拟与现实桌面角色扮演游戏中的社会支持:桌面游戏的支持性作用
GAMES FOR HEALTH JOURNAL
IF
2.8
2026-04-08
0
PRE
AI
Kozlov, Maxim I.; O'Connor, Erin L.
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Does Healthy Cooking Lead to Healthy Choices? Exploring the Impact of a Virtual Reality Cooking Game on Healthy Eating Decisions
健康烹饪是否导致健康选择?探索虚拟现实烹饪游戏对健康饮食决策的影响
GAMES FOR HEALTH JOURNAL
IF
2.8
2026-04-08
0
PRE
AI
Yang, Yilin; Liu, Mengying; Lyu, Minqi; Huang, Jianping
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The Effect of Emergency Escape Room Simulation on Knowledge, Anxiety, and Satisfaction Levels of Students: A Randomized Controlled Trial
应急逃生室模拟对知识、焦虑和满意度水平的影响:一项随机对照试验
GAMES FOR HEALTH JOURNAL
IF
2.8
2026-04-08
0
PRE
AI
Ozel, Hacer; Gezginci, Elif Akpinar
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Investigation of the Effect of Second-Generation Virtual Reality Interventions on Hot and Cold Executive Functions in Children with Attention-Deficit/Hyperactivity Disorder: Single-Blind Randomized Controlled Study
探究第二代虚拟现实干预对注意缺陷/多动障碍儿童热执行功能和冷执行功能的影响:单盲随机对照研究
GAMES FOR HEALTH JOURNAL
IF
2.8
2026-04-08
0
PRE
AI
Guler, Emine Cansu; Kose, Barkin; Temelturk, Rahime Duygu; Aynigul, Kubra Dilara; Pekcetin, Serkan; Oztop, Didem Behice
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Playing to Connect: Development of a Gaming Motivation Scale and Exploration of Social Benefits Among the Blind and Visually Impaired
《通过游戏连接:游戏动机量表的开发及在盲人和视力障碍者中的社会效益探索》
GAMES FOR HEALTH JOURNAL
IF
2.8
2026-04-08
0
PRE
AI
Yue, Yongjie; Jiang, Qiaolei; Liu, Dong; Cui, Peixuan; Yi, Junming
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The Cortical Structural Mediators of Cognitive Enhancement in Computer Game Players: Evidence From Mendelian Randomization
计算机游戏玩家认知增强的皮层结构中介:全基因组关联研究证据
Games for Health Journal
IF
2.8
2026-02-01
0
PRE
AI
Sun, Yulin; Gong, Zhaowei
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Flow Optimizer Framework: Validation of a Dynamic Difficulty Adjustment System for Serious Games
流优化器框架:严肃游戏中动态难度调整系统的验证
Games for Health Journal
IF
2.8
2026-02-01
0
PRE
AI
Lima, Rodrigo; Branco, Diogo; Lobo, Pedro; Bermudez I Badia, Sergi
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Potential Use of Immersive Virtual Reality for Upper Extremity Rehabilitation: Commercially Available Games
沉浸式虚拟现实在 upper extremity 康复中的潜在应用:商业可用游戏
Games for Health Journal
IF
2.8
2026-02-01
0
PRE
AI
Da Silva, Bruna De Souza; Riley, Halley; Chen, Yuping
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The Effect of a Mobile Game Developed for Children with Familial Mediterranean Fever on Disease Management and Quality of Life: A Randomized Controlled Trial
针对家族性地中海热儿童开发的移动游戏对疾病管理和生活质量的影响:一项随机对照试验
Games for Health Journal
IF
2.8
2026-02-01
0
PRE
AI
Kas Alay, Gamze; Mutlu, Birsen
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Construction and Empirical Study of a Somatosensory Game-Based Activity Model for the Development of Children's Locomotor Skills
基于体感游戏的活动模型构建及其对儿童运动技能发展的实证研究
Games for Health Journal
IF
2.8
2026-02-01
0
PRE
AI
Wei, Xiaodong; Dong, Yanzhao
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The Wii-Volution in Rehabilitation, A Legacy Interrupted
《Wii-Volution 在康复中的应用:一段中断的传承》
GAMES FOR HEALTH JOURNAL
IF
2.8
2025-11-01
0
PRE
AI
Bonnechere, Bruno; Deutsch, Judith
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Feasibility, Acceptability, and Tolerability of Fully-Immersive Virtual Reality Use Among Individuals with Neurological Conditions: A Mixed Methods Study
GAMES FOR HEALTH JOURNAL
IF
2.8
2025-11-01
0
PRE
AI
Stam, Daniel; Watkins, Molly; Galyen, Brea; Olson, Mitchell; Vomhof, Kaitlyn
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Serious Game-Based Training for Improved Control of a Temporalis Electromyography Interface for Controlling Powered Wheelchairs
基于严肃游戏的训练,以改善对咬肌肌电接口的控制,用于控制电动轮椅
GAMES FOR HEALTH JOURNAL
IF
2.8
2025-11-01
0
PRE
AI
MacDonald, Calvin; Barnum, Elizabeth; Pradeep, Maanya; Rivera, Viviana; Smith, Peter; Dombrowski, Matt; Sparkman, John; Manero, Albert
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Digital Games for Cognitive Enhancement in Healthy Older Adults: A Scoping Review
数字游戏在健康老年人认知增强中的应用:一项范围综述
GAMES FOR HEALTH JOURNAL
IF
2.8
2025-11-01
0
PRE
AI
Chung, Seung Jin; An, Ji-Young; Paik, Jinkyung; An, Sun Joung Leigh
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NutriMine: Evaluation of a Serious Game Modification for Minecraft Aimed at Educating and Promoting a Healthy Diet
NutriMine:针对教育和推广健康饮食的Minecraft严肃游戏修改版的评估
GAMES FOR HEALTH JOURNAL
IF
2.8
2025-09-01
0
PRE
AI
Aigner, Christoph; Kock, Kilian; Baranyi, Rene; Winkler, Sylvia; Weindl, Katharina; Arnberger, Carina; Grechenig, Thomas
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