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期刊详情
I
IEEE Transactions on Games
IF
2.8
论文数
45
被引数
2
相关解读
0
订阅
期刊论文
45
相关解读
0
期刊论文
45
发表时间
发表时间
IF
被引数
Semi-Supervised Tile Embeddings: A General, Multigame Level Representation
半监督瓦片嵌入:一种通用的多游戏级表示
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Atmakuri, Venkata Sai Revanth; Satvati, Kian Razavi; Sarkar, Anurag; Guzdial, Matthew
分享
收藏
Uncovering the Viral Nature of Toxicity in Competitive Online Video Games
揭示竞技在线视频游戏中毒性的病毒性本质
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Morrier, Jacob; Mahmassani, Amine; Alvarez, R. Michael
分享
收藏
A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone-Based Solvers
基于相关区域求解器的围棋生死题求解研究
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Shih, Chung-Chin; Wu, Ti-Rong; Wei, Ting Han; Hsu, Yu-Shan; Guei, Hung; Wu, I-Chen
分享
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On the Communication Problems of Virtual Reality: Responsiveness, Timeliness, and Effectiveness
关于虚拟现实通信问题的研究:响应性、及时性与有效性
IEEE Transactions on Games
IF
2.8
2026-03-01
1
PRE
AI
Michaelides, Costas; Bellalta, Boris
分享
收藏
LetheVR: A First-Person Serious Game for Empathy and Public Understanding of Dementia
LetheVR:一款用于培养共情能力和公众对痴呆症认知的第一人称严肃游戏
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Nie, Cheng; Ding, Ding; Wu, Chenjun; Chen, Sijin; Li, Zhuying
分享
收藏
Maximizing the Score in Ticket to Ride
在铁路大亨游戏中最大化得分
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Schaefer, Elizabeth; Schaefer, Andrew
分享
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Refining Evaluation Functions for Game 2048 by Extended Temporal Difference Learning
通过扩展时序差分学习改进2048游戏的评估函数
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Wang, Weikai; Matsuzaki, Kiminori
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Compressing the Evaluation Function With Small-Scale Deep Learning on Othello
在黑白棋中使用小规模深度学习压缩评估函数
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Yamana, Takuto; Hoshino, Junichi
分享
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Adaptive Graph Coordination Strategy in Multiagent Reinforcement Learning
多智能体强化学习中的自适应图协调策略
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Yu, Zhongwei; Ruan, Jingqing; Xing, Dengpeng
分享
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Reasoning Capabilities of Large Language Models in Games
大型语言模型在游戏中的推理能力
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Poglitsch, Christian; Giner, Aaron; Pirker, Johanna
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Demystifying the Peeker's Advantage in Multiplayer First-Person Shooter Games
揭秘多人第一人称射击游戏中的窥视者优势
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Michaelides, Costas; Bellalta, Boris
分享
收藏
DPBL: Denoised Player Behavior Representation Learning
DPBL:去噪玩家行为表示学习
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Li, Wenbin; Yao, Di; Xu, Zijie; Gong, Chang; Jing, Quanliang; Zhao, Shiwei; Wu, Runze; Tan, Haining; Hu, Zhipeng; Lv, Tangjie; Fan, Changjie; Bi, Jingping
分享
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Investigating Scale-Independent UCT Exploration Factor Strategies
探究尺度无关UCT探索因子策略
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Schmocker, Robin; Schnell, Christoph; Dockhorn, Alexander
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A Review of Realistic Weather Simulation Systems in Video Games: From Scripted Skies to Dynamic Storms
视频游戏中真实天气模拟系统的综述:从脚本天空到动态风暴
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Mudlapur, Chetan; Singh, Om Prakash
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More Plays than Atoms in the Universe: The Digitization of a 19th-Century Generator for One-Act Comedies
宇宙原子数远不及剧本数量:19世纪独幕喜剧生成器的数字化
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Illmer, Viktor Jonathan; Cakir, Dilan Canan; Fischer, Frank; Schwindt, Mark; Rohe, Jonas
分享
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CrawLLM: An LLM-Based Pipeline for Game Asset Generation
CrawLLM:基于大语言模型的游戏资产生成流水线
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Zammit, Marvin; Liapis, Antonios; Yannakakis, Georgios N.
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Emotional Design Through Visual Aesthetics in Serious Games: A Scoping Review
通过视觉美学实现严肃游戏中的情感设计:范围综述
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Kallabis, Leonie; Baruque-Zanon, Bruno; Klocke, Heinrich; Lara-Palma, Ana Maria; Naujoks, Boris
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Unlocking the Metaverse: A Gateway to Multiplayer Game via 3-D Object Security Technologies
解锁元宇宙:通过3-D物体安全技术实现多人游戏入口
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Li, Shimin; Xiao, Xiangli; Zhao, Ruoyu; Yi, Shuang; Guan, Qingxiao; Zhang, Yushu
分享
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Adapter-RL: Adaptation of Any Agent Using Reinforcement Learning
适配器-RL:使用强化学习适应任何智能体
IEEE Transactions on Games
IF
2.8
2026-03-01
0
PRE
AI
Jin, Yizhao; Slabaugh, Gregory; Lucas, Simon
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Grammar-Based Game Description Generation Using Large Language Models
基于大型语言模型的语法游戏描述生成
IEEE Transactions on Games
IF
2.8
2026-03-01
2
PRE
AI
Tanaka, Tsunehiko; Simo-Serra, Edgar
分享
收藏