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期刊详情
J
Journal of Gaming and Virtual Worlds
IF
0.3
论文数
14
被引数
相关解读
0
订阅
期刊论文
14
相关解读
0
期刊论文
14
发表时间
发表时间
IF
被引数
The silence from the periphery: The voice and identity of female Hearthstone players
来自外围的沉默:女性《炉石传说》玩家的声音与身份
Journal of Gaming and Virtual Worlds
IF
0.3
2026-05-01
0
PRE
AI
Qing, Liu
分享
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Empowering the self: Flow state in The Legend of Zelda: Breath of the Wild and Tears of the Kingdom
赋能自我:《塞尔达传说:旷野之息》与《王国之泪》中的心流状态
Journal of Gaming and Virtual Worlds
IF
0.3
2026-05-01
0
PRE
AI
Schriefer, Natalie
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MYTHOLUDICS: GAMES AND MYTH
神话游戏学:游戏与神话
Journal of Gaming and Virtual Worlds
IF
0.3
2026-05-01
0
PRE
AI
Alberto, Maria K.
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Queen Marika, the Eternal: Anti-heroine in a post-heroic gaming world
永恒女王玛莉卡:后英雄时代游戏世界中的反英雄女性
Journal of Gaming and Virtual Worlds
IF
0.3
2026-05-01
0
PRE
AI
Fikejzova, Michaela; Charvat, Martin
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Queer trauma, everyday experience and surveillance in This Bed We Made
酷儿创伤、日常生活体验与《我们在这张床上》中的监视
Journal of Gaming and Virtual Worlds
IF
0.3
2026-05-01
1
PRE
AI
Poirier-Poulin, Samuel
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Operative signifiers and perceived agency in linear mobile RPGs: Analysis of Ashes of the Kingdom
线性移动RPG中的操作性符号与感知能动性:对《王国灰烬》的分析
Journal of Gaming and Virtual Worlds
IF
0.3
2026-05-01
0
PRE
AI
He, Yuan; Ran, Yule
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'Playing a game of worlds': World building and its disruptions in video games
'玩一场世界游戏':视频游戏中的世界构建及其中断
Journal of Gaming and Virtual Worlds
IF
0.3
2026-05-01
0
PRE
AI
Caracciolo, Marco
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Outlawry, outrage and the attractions of doom
放逐、暴行与毁灭的诱惑
Journal of Gaming and Virtual Worlds
IF
0.3
2026-01-01
0
PRE
AI
Shelton, James
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TWITCH
Journal of Gaming and Virtual Worlds
IF
0.3
2026-01-01
0
PRE
AI
Johnson, Matthew S. S.
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THE BLOOMSBURY HANDBOOK OF SEX AND SEXUALITY IN GAME STUDIES
《布卢姆斯伯里游戏研究中的性与性欲手册》
Journal of Gaming and Virtual Worlds
IF
0.3
2026-01-01
0
PRE
AI
Alberto, Maria K.
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Beyond Huizinga and Caillois: French play studies before game studies
超越赫伊津哈和卡里埃:游戏研究之前的法国游戏研究
Journal of Gaming and Virtual Worlds
IF
0.3
2026-01-01
0
PRE
AI
Jankowski, Filip
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What went wrong with Cities: Skylines II, according to players: How players understand game development in the context of a poor digital game launch
玩家认为《城市:天际线II》的问题出在哪里:玩家如何理解在糟糕的数字游戏发布背景下的游戏开发
Journal of Gaming and Virtual Worlds
IF
0.3
2026-01-01
0
PRE
AI
Ford, Dom
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ECOGAMES: PLAYFUL PERSPECTIVES ON THE CLIMATE CRISIS
ECOGAMES:关于气候危机的趣味性视角
Journal of Gaming and Virtual Worlds
IF
0.3
2026-01-01
0
PRE
AI
Ho, Manh-Toan
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Oscillating the flatline: Symbolic technogothic reinterpretations as interrogated through Night School Studio's Oxenfree
振荡的平线:通过Night School Studio的《Oxenfree》审视的象征性技术哥特式再诠释
Journal of Gaming and Virtual Worlds
IF
0.3
2026-01-01
0
PRE
AI
Adams, Nicholas Norman
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