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期刊详情
A
American, British and Canadian Studies
IF
0.1
论文数
14
被引数
相关解读
0
订阅
期刊论文
14
相关解读
0
期刊论文
14
发表时间
发表时间
IF
被引数
The Frontier as American National Identity Narrative in the Red Dead Redemption Games (vol 45, pg 29, 2025)
《在<荒野大镖客>游戏中作为美国国家身份叙事的前沿》(卷45,页29,2025)
American, British and Canadian Studies
IF
0.1
2026-02-01
0
OA
AI
Nae, Andrei
分享
收藏
Playing Moby-Dick: Agency, Disempowerment, and Adaptation in Nantucket
《玩<白鲸>:楠塔基特(Nantucket)中的能动性、去权与适应》
AMERICAN, BRITISH AND CANADIAN STUDIES
IF
0.1
2025-12-01
0
OA
AI
Feagan, Michael
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收藏
The Frontier as American National Identity Narrative in the Red Dead Redemption Games
《荒野大镖客》游戏中作为美国国家身份叙事的前沿
AMERICAN, BRITISH AND CANADIAN STUDIES
IF
0.1
2025-12-01
1
OA
AI
Nae, Andrei
分享
收藏
Animal Poetics and Literary Thinking
动物诗学与文学思维
AMERICAN, BRITISH AND CANADIAN STUDIES
IF
0.1
2025-12-01
0
OA
AI
Mitrea, Alexandra
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Videogame Narrativity: Tense-Aspect-Mood, Mechanical Drifting, and the Valences of Play in Kentucky Route Zero's The Death of the Hired Man
游戏叙事性:《肯塔基路零号》中“雇工之死”的时体-情态、机械漂移与游戏体验的情感倾向
AMERICAN, BRITISH AND CANADIAN STUDIES
IF
0.1
2025-12-01
0
OA
AI
Carpenter, Justin R.
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Affective Necropolitics, Procedural Necrorhetorics, and the US-Mexico Border in the Call of Duty Series
情感死亡政治学、程序性死亡修辞学以及《使命召唤》系列中的美墨边境
AMERICAN, BRITISH AND CANADIAN STUDIES
IF
0.1
2025-12-01
0
OA
AI
Fuchs, Michael
分享
收藏
Video Games as Literature? Realist Discourse in Red Dead Redemption 2
《游戏作为文学?中的现实主义话语》
AMERICAN, BRITISH AND CANADIAN STUDIES
IF
0.1
2025-12-01
0
OA
AI
Razzi, Francesca
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Replaying Adolescence: Temporality and Recurrence in Life is Strange and The Catcher in the Rye
重玩青春期:时间性与重复性在《Life is Strange》和《The Catcher in the Rye》中的体现
AMERICAN, BRITISH AND CANADIAN STUDIES
IF
0.1
2025-12-01
0
PRE
AI
Davies, Gavin
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Literature;It's Like It's from a Movie or Something: Narrative Instability, Remediation, and Cultural Prestige in the Indie Video Games Hotline Miami and Katana Zero
文学;就像电影里的情节一样:独立游戏《Hotline Miami》和《Katana Zero》中的叙事不稳定性、媒介转换与文化声望
AMERICAN, BRITISH AND CANADIAN STUDIES
IF
0.1
2025-12-01
0
OA
AI
Schubert, Stefan
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Playing the American Nightmare: Japanese Horror Games at the Millennial Turn
《玩转美国噩梦:千禧年之交的日本恐怖游戏》
AMERICAN, BRITISH AND CANADIAN STUDIES
IF
0.1
2025-12-01
0
OA
AI
Wilken, Christian
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Culture;Playing the Hollywood Western on Repeat: Cinematic Realism in Mad Dog McCree
文化;《反复播放的好莱坞西部片:Mad Dog McCree中的电影现实主义》
AMERICAN, BRITISH AND CANADIAN STUDIES
IF
0.1
2025-12-01
0
OA
AI
Wills, John
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Editors' Note: American Narratives and Video Games
编者按:美国叙事与电子游戏
AMERICAN, BRITISH AND CANADIAN STUDIES
IF
0.1
2025-12-01
0
OA
AI
Razzi, Francesca; Romanzi, Valentina
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Living the Dream, Playing the Nightmare: Remediation as the Critique of the American Dream in American Arcadia (2023)
体验梦想,扮演噩梦:《美国乌托邦》(2023)中修复作为对美国梦的批判
AMERICAN, BRITISH AND CANADIAN STUDIES
IF
0.1
2025-12-01
0
OA
AI
Reti, Zsofia O.
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Play Me for a Fool: Horror-Inducing Madness from Edgar Allan Poe to The Dark Eye (1995)
愚弄我:从爱伦·坡到《暗黑之眼》(1995)令人毛骨悚然的疯狂
AMERICAN, BRITISH AND CANADIAN STUDIES
IF
0.1
2025-12-01
0
OA
AI
Romanzi, Valentina
分享
收藏