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Veeda Michelle M. Anlacan

university of the philippines manila
H指数:12
被引数:557

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Safety, acceptability, and usability of an immersive gamification technology system for use in patients with behavioral and psychological symptoms of dementia (phase 1 trial)

痴呆行为心理症状患者使用沉浸式游戏化技术系统的安全性、可接受性和可用性(第1阶段试验)

2026-09-170
PRE
Effects of immersive gamification technology on the physical function of people with Parkinson’s disease: a scoping review

沉浸式游戏化技术对帕金森病患者躯体功能的影响:一项范围综述

2026-09-040
PRE
Challenges in community-based recruitment of Alzheimer's disease cases: Experience of the monitoring drug efficacy through multi-omics research initiative in Alzheimer's disease (MEMORI-AD) study

基于社区的阿尔茨海默病病例招募挑战:阿尔茨海默病多组学研究药物疗效监测倡议(MEMORI-AD)研究的经验

2026-03-090
PRE
Safety, Acceptability, and Usability of Immersive Gamification System for Use in Rehabilitation Management of Pediatric Patients with Cerebral Palsy and with Mobility Limitations (Phase 1 Trial)

脑瘫和活动受限的儿科患者在康复管理中使用沉浸式游戏化系统的安全性、可接受性和可用性(第1阶段试验)

2026-02-160
PRE
Acceptability of Immersive Gamification Using Semi-CAVE: An Exploratory Case Study on the Philippine Experience with Persons with Dementia and Cerebral Palsy

使用半CAVE的沉浸式游戏化接受度:一项关于菲律宾痴呆症和脑瘫患者体验的探索性案例研究

2026-01-010
PRE
The role of genetic polymorphisms on drug response in Alzheimer's disease: a systematic review

遗传多态性在阿尔茨海默病药物反应中的作用:一项系统综述

2025-10-090
OAAI
Dementia diagnostic and treatment services in the Western Pacific: challenges, preparedness and opportunities in the face of amyloid-targeting therapies( vol 50 ,101183 , 2024)
2024-11-010
OAAI