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Haptic rendering and interactive simulation using passive midpoint integration

delete2017-10-27
delete16
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OA
AI
M
Myungsin Kim
Y
Yongjun Lee
Y
Yongseok Lee
D
Dongjun Lee *
DOI:10.1177/0278364917731821delete
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Abstract

Abstract

En 中文
We propose a novel framework of haptic rendering and interactive simulation, which, by exploiting midpoint time integration, that is known for its superior energy-conserving property but has not yet been adopted for haptics and interactive simulation, can enforce discrete-time passivity of the simulation effectively in practice, while retaining real-time interactivity due to its being non-iterative. We derive this passive midpoint integration (PMI) simulation for mechanical systems both in maximal coordinates (i.e. in SE(3)) and in generalized coordinates (i.e. in R-n), with some potential actions as well to implement joint articulation, constraints, compliance, and so on. We also fully incorporate multi-point Coulomb frictional contact into them via the PMI-LCP (linear complementarity problem) formulation. The proposed PMI-based simulation framework is applied to some illustrative examples to demonstrate its advantages: (1) haptic rendering of a peg-in-hole task, where very light/stiff articulated objects can be simulated with multi-point contact; (2) haptic interaction with a flexible beam, where marginally stable/lossless behavior (i.e. vibration) can be stably emulated; and (3) under-actuated tendon-driven hand grasping, where mixed maximal-generalized coordinates are used with very light/stiff fingers.
Keywords:
Haptic rendering
interactive simulation
linear complementarity problem
midpoint integration
passivity
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Journal

International Journal of Robotics Research cover
International Journal of Robotics Research
IF:
5
Papers:
2.4K
Citations:
1.5W

Organization

S
seoul national university (snu)
Scholars:
7.2W
Papers: 6.6W
Citations: 86
Cited Papers

Cited Papers

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PREAI
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