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Petrik Clarberg

Ecole Polytechnique Federale de Lausanne

17H指数
30论文数
730被引数
收录论文 10
发表时间
Real-time Neural Appearance Models实时神经外观模型
err2024-06-23
err2
errOAAI
errZeltner, Tizian; Rousselle, Fabrice; Weidlich, Andrea; Clarberg, Petrik; Novak, Jan; Bitterli, Benedikt; Evans, Alex; Davidovic, Tomas; Kallweit, Simon; Lefohn, Aaron
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Texture Space Caching and Reconstruction for Ray Tracing用于光线跟踪的纹理空间缓存与重构
err2016-12-05
err20
PREAI
errMunkberg, Jacob; Hasselgren, Jon; Clarberg, Petrik; Andersson, Magnus; Akenine-Moller, Tomas
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Layered Light Field Reconstruction for Defocus Blur用于散焦模糊的分层光场重建
err2015-03-02
err20
PREAI
errVaidyanathan, Karthik; Munkberg, Jacob; Clarberg, Petrik; Salvi, Marco
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Deep Shading Buffers on Commodity GPUs
err2014-11-19
err4
PREAI
errClarberg, Petrik; Munkberg, Jacob
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AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors
err2014-07-27
err24
PREAI
errClarberg, Petrik; Toth, Robert; Hasselgren, Jon; Nilsson, Jim; Akenine-Moeller, Tomas
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A Sort-based Deferred Shading Architecture for Decoupled Sampling
err2013-07-21
err33
PREAI
errClarberg, Petrik; Toth, Robert; Munkberg, Jacob
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Efficient multi-view ray tracing using edge detection and shader reuse
err2011-04-22
err4
PREAI
errAndersson, Magnus; Johnsson, Bjorn; Munkberg, Jacob; Clarberg, Petrik; Hasselgren, Jon; Akenine-Moller, Tomas
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Efficient product sampling using hierarchical thresholding
err2008-06-10
err13
PREAI
errRousselle, Fabrice; Clarberg, Petrik; Leblanc, Luc; Ostromoukhov, Victor; Poulin, Pierre
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High dynamic range texture compression for graphics hardware
err2006-07-01
err54
PREAI
errMunkberg, Jacob; Clarberg, Petrik; Hasselgren, Jon; Akenine-Moeller, Tomas
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Wavelet importance sampling:: Efficiently evaluating products of complex functions
err2005-07-01
err103
PREAI
errClarberg, P; Jarosz, W; Akenine-Möller, T; Jensen, HW
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