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Jacob Munkberg

NVIDIA

19H指数
57论文数
2.5K被引数
收录论文 10
发表时间
SLANG.D: Fast, Modular and Differentiable Shader Programming
err2023-12-05
err6
errOAAI
errBangaru, Sai Praveen; Wu, Lifan; Li, Tzu-Mao; Munkberg, Jacob; Bernstein, Gilbert; Ragan-Kelley, Jonathan; Durand, Fredo; Lefohn, Aaron; He, Yong
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Flexible Isosurface Extraction for Gradient-Based Mesh Optimization
err2023-07-26
err24
errOAAI
errShen, Tianchang; Munkberg, Jacob; Hasselgren, Jon; Yin, Kangxue; Wang, Zian; Chen, Wenzheng; Gojcic, Zan; Fidler, Sanja; Sharp, Nicholas; Gao, Jun
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Texture Space Caching and Reconstruction for Ray Tracing用于光线跟踪的纹理空间缓存与重构
err2016-12-05
err20
PREAI
errMunkberg, Jacob; Hasselgren, Jon; Clarberg, Petrik; Andersson, Magnus; Akenine-Moller, Tomas
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Layered Light Field Reconstruction for Defocus Blur用于散焦模糊的分层光场重建
err2015-03-02
err20
PREAI
errVaidyanathan, Karthik; Munkberg, Jacob; Clarberg, Petrik; Salvi, Marco
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Deep Shading Buffers on Commodity GPUs
err2014-11-19
err4
PREAI
errClarberg, Petrik; Munkberg, Jacob
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A Sort-based Deferred Shading Architecture for Decoupled Sampling
err2013-07-21
err33
PREAI
errClarberg, Petrik; Toth, Robert; Munkberg, Jacob
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Efficient multi-view ray tracing using edge detection and shader reuse
err2011-04-22
err4
PREAI
errAndersson, Magnus; Johnsson, Bjorn; Munkberg, Jacob; Clarberg, Petrik; Hasselgren, Jon; Akenine-Moller, Tomas
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Automatic Pre-Tessellation Culling
err2009-05-13
err16
PREAI
errHasselgren, Jon; Munkberg, Jacob; Akenine-Moeller, Tomas
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High dynamic range texture compression for graphics hardware
err2006-07-01
err54
PREAI
errMunkberg, Jacob; Clarberg, Petrik; Hasselgren, Jon; Akenine-Moeller, Tomas
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