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F
Frank Biocca
Syracuse University
53
H指数
199
论文数
1.7W
被引数
0
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24
发表时间
发表时间
IF
被引数
The Role of the Self-Presence for Interactive Large Digital Displays: Gesture Interactivity and Mirrored-Self Image for Advertising Content
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
IF
4.9
2022-01-16
6
PRE
AI
Jung, Soyoung; Lee, Daeun; You, Soyon; Biocca, Frank; Kum-Biocca, Hannah
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Beyond user experience: What constitutes algorithmic experiences?
超越用户体验: 什么是算法体验?
INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT
IF
27
2020-06-01
97
PRE
AI
Shin, Donghee; Zhong, Bu; Biocca, Frank A.
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The effects of 3D sound in a 360-degree live concert video on social presence, parasocial interaction, enjoyment, and intent of financial supportive action
360度现场音乐会视频中3D声音对社交存在,社会互动,享受和财务支持行动意图的影响
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
IF
5.1
2019-06-01
46
PRE
AI
Shin, Mincheol; Song, Stephen W.; Kim, Se Jung; Biocca, Frank
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The uncanny valley: No need for any further judgments when an avatar looks eerie
COMPUTERS IN HUMAN BEHAVIOR
IF
8.9
2019-05-01
50
PRE
AI
Shin, Mincheol; Kim, Se Jung; Biocca, Frank
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Augmented Reality in the Health Domain: Projecting Spatial Augmented Reality Visualizations on a Perceiver's Body for Health Communication Effects
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING
IF
3.9
2019-02-01
21
PRE
AI
Jung, Soyoung; Lee, Jiyoung; Biocca, Frank; Kim, Ji Won
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Applying Spatial Augmented Reality to Anti-Smoking Message: Focusing on Spatial Presence, Negative Emotions, and Threat Appraisal
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
IF
4.9
2018-07-09
31
PRE
AI
Lee, Jiyoung; Jung, Soyoung; Kim, Ji Won; Biocca, Frank
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Location and Modality Effects in Online Dating: Rich Modality Profile and Location-Based Information Cues Increase Social Presence, While Moderating the Impact of Uncertainty Reduction Strategy
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING
IF
3.9
2017-09-01
11
PRE
AI
Jung, Soyoung; Roh, Soojin; Yang, Hyun; Biocca, Frank
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Explicating user behavior toward multi-screen adoption and diffusion User experience in the multi-screen media ecology
INTERNET RESEARCH
IF
6.8
2017-04-03
49
PRE
AI
Shin, Dong-Hee; Biocca, Frank
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Health experience model of personal informatics: The case of a quantified self
COMPUTERS IN HUMAN BEHAVIOR
IF
8.9
2017-04-01
91
PRE
AI
Shin, Dong-Hee; Biocca, Frank
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The cross-platform synergies of digital video advertising: Implications for cross-media campaigns in television, Internet and mobile TV
COMPUTERS IN HUMAN BEHAVIOR
IF
8.9
2015-07-01
60
PRE
AI
Lim, Joon Soo; Ri, Sung Yoon; Egan, Beth Donnelly; Biocca, Frank A.
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How social media engagement leads to sports channel loyalty: Mediating roles of social presence and channel commitment
COMPUTERS IN HUMAN BEHAVIOR
IF
8.9
2015-05-01
197
PRE
AI
Lim, Joon Soo; Hwang, YoungChan; Kim, Seyun; Biocca, Frank A.
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Attention issues in spatial information systems: Directing mobile users' visual attention using augmented reality
information management
IF
6.2
2014-12-08
88
PRE
AI
Biocca, Frank; Owen, Charles; Tang, Arthur; Bohil, Corey
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Impact of 3-D advertising on product knowledge, brand attitude, and purchase intention: The mediating role of presence
三维广告对产品知识、品牌态度和购买意向的影响: 存在的中介作用
JOURNAL OF ADVERTISING
IF
7
2013-05-31
498
PRE
AI
Li, HR; Daugherty, T; Biocca, F
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Sensory realism and mediated aggression in video games
COMPUTERS IN HUMAN BEHAVIOR
IF
8.9
2012-09-01
30
PRE
AI
Jeong, Eui Jun; Biocca, Frank A.; Bohil, Corey J.
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Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games (vol 28, pg 285, 2012)
COMPUTERS IN HUMAN BEHAVIOR
IF
8.9
2012-07-01
1
OA
AI
Jeong, Eui Jun; Biocca, Frank A.
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Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games
是否有最佳的唤醒记忆水平?电子游戏中唤醒、中心性和熟悉性对品牌记忆的影响
COMPUTERS IN HUMAN BEHAVIOR
IF
8.9
2012-03-01
61
PRE
AI
Jeong, Eui Jun; Biocca, Frank A.
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Virtual reality in neuroscience research and therapy
NATURE REVIEWS NEUROSCIENCE
IF
26.7
2011-11-03
704
PRE
AI
Bohil, Corey J.; Alicea, Bradly; Biocca, Frank A.
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BRAND LOGO PLACEMENTS IN VIOLENT GAMES Effects of Violence Cues on Memory and Attitude Through Arousal and Presence
JOURNAL OF ADVERTISING
IF
7
2011-10-01
65
PRE
AI
Jeong, Eui Jun; Bohil, Corey J.; Biocca, Frank A.
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Consumer learning and the effects of virtual experience relative to indirect and direct product experience
PSYCHOLOGY & MARKETING
IF
9.1
2008-06-10
157
PRE
AI
Daugherty, Terry; Li, Hairong; Biocca, Frank
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The role of virtual experience in consumer learning
JOURNAL OF CONSUMER PSYCHOLOGY
IF
6.1
2008-01-25
161
PRE
AI
Li, HR; Daugherty, T; Biocca, F
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研究方向
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