科言猫
学术研究的AI总结
首页
文献互助
订阅
我的收藏
科研工具
选题分析
论文总结
专利管理
未登录
返回
M
Mark J. Campbell
University of Limerick
36
H指数
171
论文数
4.3K
被引数
0
相关解读
订阅
收录论文
40
发表时间
发表时间
IF
被引数
Decoding the Feeling: Investigating the Vibration Used in Sim Racing Steering Wheel Haptic Feedback
解码感受:研究模拟赛车方向盘触觉反馈中使用的振动
Sensors 2025, Vol. 25, Page 7307
IF
3.5
2025-12-01
0
OA
AI
Ciara J. Murphy; Mark J. Campbell; Adam J. Toth
分享
收藏
Deep learning techniques for identifying KPIs in League of Legends: Win prediction, map navigation, and vision control
基于深度学习技术识别《英雄联盟》中的KPI指标:胜负预测、地图导航与视野控制
computers in human behavior
IF
5.8
2025-06-04
0
OA
AI
Fazilat Hojaji; Robert E. McIlroy; Antoine Dupuy; Gianpaolo Pedroni; Adam J. Toth; Mark J. Campbell
分享
收藏
The Psychology of Tilt: Understanding Tilt and Coping Strategies in Video Games
《倾斜心理学:理解视频游戏中的倾斜及其应对策略》
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING
IF
3.9
2025-06-01
0
PRE
AI
Sarah C. Cregan; Adam J. Toth; Mark J. Campbell
分享
收藏
Comparing the play of sport and action-adventure game genres on heart rate and heart rate variability
computers in human behavior
IF
5.8
2025-03-01
0
PRE
AI
Cregan, Sarah C.; Toth, Adam J.; Campbell, Mark J.
分享
收藏
Differentiating right upper limb movements of esports players who play different game genres
SCIENTIFIC REPORTS
IF
3.9
2025-02-22
0
OA
AI
Dupuy, Antoine; Campbell, Mark J.; Toth, Adam J.
分享
收藏
The Effect of Total Sleep Deprivation on the Cognitive and In-Game Performance of Rocket League Esport Players
NATURE AND SCIENCE OF SLEEP
IF
3.4
2024-12-01
0
OA
AI
Smithies, Tim D.; Toth, Adam J.; Campbell, Mark J.
分享
收藏
It's about timing: how density can benefit future research on the optimal dosage of acute physical exercise breaks in esports
BMJ OPEN SPORT & EXERCISE MEDICINE
IF
3.2
2024-10-23
2
OA
AI
Manci, Egemen; Theobald, Paula; Toth, Adam; Campbell, Mark; DiFrancisco-Donoghue, Joanne; Gebel, Arnd; Mueller, Notger G.; Gronwald, Thomas; Herold, Fabian
分享
收藏
AI-enabled prediction of sim racing performance using telemetry data
computers in human behavior
IF
5.8
2024-05-01
1
OA
AI
Hojaji, Fazilat; Toth, Adam J.; Joyce, John M.; Campbell, Mark J.
分享
收藏
The relationship between esports game genres and cognitive performance: A comparison between first-person shooter vs. multiplayer online battle arena games in younger adults
电子竞技游戏类型与认知表现之间的关系: 年轻人的第一人称射击游戏与多人在线战斗竞技场游戏之间的比较
ENTERTAINMENT COMPUTING
IF
2.4
2024-05-01
1
PRE
AI
Manci, Egemen; Guducu, Cagdas; Gunay, Erkan; Guvendi, Guven; Campbell, Mark; Bediz, Cem S.
分享
收藏
Coaches of youth field sports as delivery agents of injury prevention programmes: how are we training the trainers? A scoping review
青年田径运动教练作为伤害预防计划的交付代理: 我们如何培训培训师?范围界定审查
BRITISH JOURNAL OF SPORTS MEDICINE
IF
16.2
2024-01-12
6
OA
AI
Guilfoyle, Lauren; Kenny, Ian C.; O'Sullivan, Kieran; Campbell, Mark J.; Warrington, Giles D.; Glynn, Liam G.; Comyns, Tom
分享
收藏
Comparing the cognitive performance of action video game players and age-matched controls following a cognitively fatiguing task: A stage 2 registered report
BRITISH JOURNAL OF PSYCHOLOGY
IF
3.3
2023-12-23
2
OA
AI
Campbell, Mark J.; Cregan, Sarah C.; Joyce, John M.; Kowal, Magdalena; Toth, Adam J.
分享
收藏
M1 transcranial direct current stimulation augments laparoscopic surgical skill acquisition
SCIENTIFIC REPORTS
IF
3.9
2023-08-23
1
OA
AI
Galvin, Daniel; Toth, Adam J.; O'Reilly, Barry; O'Sullivan, Ray; Campbell, Mark J.
分享
收藏
Exploring the mechanisms of target acquisition performance in esports: The role of component kinematic phases on a first person shooter motor skill.
COMPUTERS IN HUMAN BEHAVIOR
IF
8.9
2023-02-01
5
PRE
AI
Toth, Adam J.; Hojaji, Fazilat; Campbell, Mark J.
分享
收藏
Using a virtual reality cricket simulator to explore the effects of pressure, competition anxiety on batting performance in cricket
PSYCHOLOGY OF SPORT AND EXERCISE
IF
3.3
2022-11-01
8
OA
AI
Kelly, Niall; Stafford, James; Craig, Cathy; Herring, Matthew P.; Campbell, Mark
分享
收藏
The effect of computer mouse mass on target acquisition performance among action video gamers
APPLIED ERGONOMICS
IF
3.4
2022-02-01
8
PRE
AI
Conroy, Eoin; Toth, Adam J.; Campbell, Mark J.
分享
收藏
A Random Forest approach to identify metrics that best predict match outcome and player ranking in the esport Rocket League
SCIENTIFIC REPORTS
IF
3.9
2021-09-29
10
OA
AI
Smithies, Tim D.; Campbell, Mark J.; Ramsbottom, Niall; Toth, Adam J.
分享
收藏
The effect of expertise, training and neurostimulation on sensory-motor skill in esports
COMPUTERS IN HUMAN BEHAVIOR
IF
8.9
2021-08-01
32
OA
AI
Toth, Adam J.; Ramsbottom, Niall; Constantin, Christophe; Milliet, Alain; Campbell, Mark J.
分享
收藏
Reply to: Concerns about cognitive performance at chance level
回复: 对机会水平认知表现的担忧
SCIENTIFIC REPORTS
IF
3.9
2021-07-30
0
OA
AI
Toth, Adam J.; Campbell, Mark J.
分享
收藏
Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games
JMIR SERIOUS GAMES
IF
4.1
2021-06-16
81
OA
AI
Kowal, Magdalena; Conroy, Eoin; Ramsbottom, Niall; Smithies, Tim; Toth, Adam; Campbell, Mark
分享
收藏
Self-modelled versus skilled-peer modelled AO plus MI effects on skilled sensorimotor performance: A stage 2 registered report
PSYCHOLOGY OF SPORT AND EXERCISE
IF
3.3
2021-05-01
6
OA
AI
McNeill, Eoghan; Toth, Adam J.; Ramsbottom, Niall; Campbell, Mark J.
分享
收藏
研究方向
暂时未获取到该数据
合作学者
合作期刊
C
Corneel Vandelanotte
H 指数: 67 · 论文数: 479
D
Daria J. Kuss
H 指数: 67 · 论文数: 216
M
Mats Hallgren
H 指数: 50 · 论文数: 207
M
Matthew P. Herring
H 指数: 50 · 论文数: 228
A
Andrew J. Harrison
H 指数: 48 · 论文数: 410
查看更多