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Affective patterns in serious games

delete2019-03-01
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PRE
AI
J
Jan K. Argasiński *
P
Paweł Wȩgrzyn
DOI:10.1016/j.future.2018.06.013delete
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摘要

摘要

En 中文
We discuss affective serious games that combine learning, gaming and emotions. We describe a novel framework for the creation and evaluation of serious affective games. Our approach is based on merging pertinent design patterns in order to recognize educational claims, educational assessment, best game design practices, as well as models and solutions of affective computing. Bjork's and Holopainen's game design patterns have been enhanced by Evidence Centered Design components and affective components. A serious game has been designed and created to demonstrate how to outline a complex game system in a communicative way, and show methods to trace how theoretically-driven design decisions influence learning outcomes and impacts. We emphasize the importance of patterns in game design. Design patterns are an advantageous and convenient way of outlining complex game systems. Design patterns also provide favorable language of communication between multidisciplinary teams working on serious games. (C) 2018 Elsevier B.V. All rights reserved.
Keyword:
Serious games
Learning
Affective computing
Affective gaming
Game design
Affective design
Pattern mining
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期刊

F
Future Generation Computer Systems-The International Journal of eScience
IF:
6.1
论文数:
6.9K
被引数:
2.3W

机构

J
jagiellonian university
学者数:
2.3W
论文数: 1.8W
被引数: 11
引用论文

引用论文

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