arrow
返回

Developing usability heuristics with PROMETHEUS: A case study in virtual learning environments

delete2019-07-01
delete14
PRE
AI
I
Ismael Figueroa *
C
Cristhy Jiménez
H
Héctor Allende‐Cid
P
Paul Leger
DOI:10.1016/j.csi.2019.03.003delete
delete原文链接
delete原文求助
delete分享
delete收藏
摘要

摘要

En 中文
Heuristic evaluation is one of the most widely-used methods for evaluating the usability of a software product. Proposed in 1990 by Nielsen and Molich, it consists in having a small group of evaluators performing a systematic revision of a system under a set of guiding principles known as usability heuristics. Although Nielsen's 10 usability heuristics are used as the de facto standard in the process of heuristic evaluation, recent research has provided evidence not only for the need of custom domain specific heuristics, but also for the development of methodological processes to create such sets of heuristics. In this work we apply the PROMETHEUS methodology, recently proposed by the authors, to develop the VLEs heuristics: a novel set of usability heuristics for the domain of virtual learning environments. In addition to the development of these heuristics, our research serves as further empirical validation of PROMETHEUS. To validate our results we performed an heuristic evaluation using both VLEs and Nielsen's heuristics. Our design explicitly controls the effect of evaluator variability by using a large number of evaluators. Indeed, for both sets of heuristics the evaluation was performed independently by 7 groups of 5 evaluators each. That is, there were 70 evaluators in total, 35 using VLEs and 35 using Nielsen's heuristics. In addition, we perform rigorous statistical analyses to establish the validity of the novel VLEs heuristics. The results show that VLEs perform better than Nielsen's heuristics, finding more problems, which are also more relevant to the domain, as well as satisfying other quantitative and qualitative criteria. Finally, in contrast to evaluators using Nielsen's heuristics, evaluators using VLEs heuristics reported greater satisfaction regarding utility, clarity, ease of use, and need of additional elements.
Keyword:
Usability
Heuristics
Methodology
Evaluation methods
Prometheus
Virtual learning environments
AI总结

AI总结

对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。

期刊

C
Computer Standards and Interfaces
IF:
3.1
论文数:
2.3K
被引数:
2.0K

机构

P
pontificia universidad catolica de valparaiso
学者数:
3.2K
论文数: 3.0K
被引数: 0
U
universidad catolica del norte
学者数:
2.0K
论文数: 1.9K
被引数: 5
引用论文

引用论文

Developing SMASH: A set of SMArtphone's uSability Heuristics开发SMASH: 一组智能手机的可用性启发
err2016-01-01
err74
PREAI
errInostroza, Rodolfo; Rusu, Cristian; Roncagliolo, Silvana; Rusu, Virginica; Collazos, Cesar A.
err分享
err收藏
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
err2016-03-01
err643
errOAAI
errClark, Douglas B.; Tanner-Smith, Emily E.; Killingsworth, Stephen S.
err分享
err收藏
Identification of the Human Enzymes Involved in the Oxidative Metabolism of Dasatinib: An Effective Approach for Determining Metabolite Formation Kinetics
err2008-09-01
err0
PREAI
errLifei Wang; Lisa J. Christopher; Donghui Cui; Wenying Li; Ramaswamy Iyer; W. Griffith Humphreys; Donglu Zhang
err分享
err收藏
The acceptance and use of a virtual learning environment in China
err2008-04-01
err604
PREAI
errvan Raaij, Erik M.; Schepers, Jeroen J. L.
err分享
err收藏
学者 查看更多内容