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R
Rob van Roy
KU Leuven
10
H指数
19
论文数
930
被引数
0
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5
发表时间
发表时间
IF
被引数
Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
IF
5.1
2019-07-01
104
PRE
AI
van Roy, Rob; Zaman, Bieke
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Collecting Pokemon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
IF
5.1
2019-07-01
32
OA
AI
van Roy, Rob; Deterding, Sebastian; Zaman, Bieke
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A process for designing algorithm-based personalized gamification
MULTIMEDIA TOOLS AND APPLICATIONS
IF
3
2018-12-05
36
OA
AI
Knutas, Antti; van Roy, Rob; Hynninen, Timo; Granato, Marco; Kasurinen, Jussi; Ikonen, Jouni
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Need-supporting gamification in education: An assessment of motivational effects over time
COMPUTERS & EDUCATION
IF
10.5
2018-12-01
154
PRE
AI
van Roy, Rob; Zaman, Bieke
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TV no longer commands our full attention: Effects of second-screen viewing and task relevance on cognitive load and learning from news
COMPUTERS IN HUMAN BEHAVIOR
IF
8.9
2014-09-01
128
OA
AI
Van Cauwenberge, Anna; Schaap, Gabi; van Roy, Rob
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研究方向
暂时未获取到该数据
合作学者
合作期刊
S
Sebastian Deterding
H 指数: 32 · 论文数: 158
B
Bieke Zaman
H 指数: 27 · 论文数: 175
A
Antti Knutas
H 指数: 20 · 论文数: 141
J
Jussi Kasurinen
H 指数: 19 · 论文数: 86
G
Gabi Schaap
H 指数: 15 · 论文数: 69
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