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A process for designing algorithm-based personalized gamification

delete2018-12-05
delete36
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OA
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A
Antti Knutas *
R
Rob van Roy
T
Timo Hynninen
M
Marco Granato
J
Jussi Kasurinen
J
Jouni Ikonen
DOI:10.1007/s11042-018-6913-5delete
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摘要

摘要

En 中文
Personalization is an upcoming trend in gamification research, with several researchers proposing that gamified systems should take personal characteristics into account. However, creating good gamified designs is effort intensive as it is and tailoring system interactions to each user will only add to this workload. We propose machine learning algorithm -based personalized content selection to address a part of this problem and present a process for creating personalized designs that allows automating a part of the implementation. The process is based on Deterding's 2015 framework for gameful design, the lens of intrinsic skill atoms, with additional steps for selecting a personalization strategy and algorithm creation. We then demonstrate the process by implementing personalized gamification for a computer-supported collaborative learning environment. For this demonstration, we use the gamification user type hexad for personalization and the heuristics for effective design of gamification for overall design. The result of the applied design process is a context-aware, personalized gamification ruleset for collaborative environments. Lastly, we present a method for translating gamification rulesets to machine-readable classifier algorithm using the CN2 rule inducer.
Keyword:
Gamification
Adaptive systems
Personalization
Design process
Machine learning
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Multimedia Tools and Applications
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KU Leuven
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Lappeenranta-Lahti University of Technology LUT
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