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Exploring Imaginative Capability and Learning Motivation Difference Through Picture E-Book
DOI:10.1109/ACCESS.2018.2875675.png)
摘要
En 中文
As advanced technology emerges into learning, learning behavior has changed from printed books to e-books with diversified teaching plans, such as picture E-books. Although past research regards picture E-books as successful and effective for children, some studied have reported that the electronic feature may negatively affect children. Briefly, as children are attracted by the games or sounds in electronic books, this paper intends to fill the gap with the augmented reality (AR) technology. The imaginative capability is an important factor to stimulate potential and inspire creativity. The research field of imaginative capability is a critical element of the effect student creativity development in the future; however, to the best of our knowledge, little attention has been focused on imaginative capability with technology, to say nothing of learning in ubiquitous learning environments. To cope with this problem, this paper aims to present a picture E-book based on the AR technology and learning theories to build a learner-centered u-learning environment, and examines how to inspire students' imaginative capability in three ways: text-based traditional learning, picture-based traditional learning, and picture E-books with the AR technology-in order to determine the differences of students' learning motivations and imaginative capabilities.
Keyword:
U-learning
imaginative capability
learning motivation
picture e-book
AR technology
AI总结
对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。
期刊
IF:
3.6
论文数:
9.8W
被引数:
29.4W
机构
引用论文
PERCEIVED USEFULNESS, PERCEIVED EASE OF USE, AND USER ACCEPTANCE OF INFORMATION TECHNOLOGY感知有用性、感知易用性和用户对信息技术的接受度
Empowering personalized learning with an interactive e-book learning system for elementary school students通过面向小学生的交互式电子书学习系统增强个性化学习能力

