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收藏Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity Reply to: User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution (2024)
Stavropoulos, Vasileios; Prokofieva, Maria; Zarate, Daniel; Colder Carras, Michelle; Ratan, Rabindra; Kowert, Rachel; Schivinski, Bruno; Burleigh, Tyrone L.; Poulus, Dylan; Karimi, Leila; Gorman-Alesi, Angela; Brown, Taylor; Gomez, Rapson; Hein, Kaiden; Arachchilage, Nalin; Griffiths, Mark D.
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收藏Artificial intelligence in virtual reality simulation for interprofessional communication training: Mixed method study面向跨专业交流培训的虚拟现实仿真中的人工智能: 混合方法研究
Liaw, Sok Ying; Tan, Jian Zhi; Lim, Siriwan; Zhou, Wentao; Yap, John; Ratan, Rabindra; Ooi, Sim Leng; Wong, Shu Jing; Seah, Betsy; Chua, Wei Ling
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收藏How do social presence and active learning in synchronous and asynchronous online classes relate to students' perceived course gains?
Ratan, Rabindra; Ucha, Chimobi; Lei, Yiming; Lim, Chaeyun; Triwibowo, Whisnu; Yelon, Stephen; Sheahan, Anna; Lamb, Bailey; Deni, Baxter; Chen, Vivian Hsueh Hua
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收藏Using a computer game to teach circuit concepts
Kortemeyer, Gerd; Anderson, Daniel; Desrochers, Ann Marie; Hackbardt, Amanda; Hoekstra, Kelsie; Holt, Alexander; Iftekhar, Asif; Kabaker, Tyler; Keller, Nicole; Korzecke, Zosha; Gogonis, Angelos; Manson, Quincy; McNeill, George; Mookerjee, Dev; Nguyen, Sean; Person, Benjamin; Stafford, Madeline; Takamoribraganca, Lucas; Yu, Zeren; Zeng, Fanjun; Ratan, Rabindra
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