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Seiji Isotani

university of pennsylvania

41H-index
432Paper Count
6.8KCitation Count
Published Papers 41
Publication Date
Use of feedback in intelligent tutoring systems: a systematic literature review
err2025-10-06
err0
PREAI
errLaíza Ribeiro Silva; Camila Fior; Luiz Rodrigues; Renato Penha; Diego Dermeval; Seiji Isotani
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A Mixed User-Centered Approach to Enable Augmented Intelligence in Intelligent Tutoring Systems: The Case of MathAIde App
err2025-09-09
err0
PREAI
errGuilherme Guerino; Luiz Rodrigues; Luana Bianchini; Mariana Alves; Marcelo Marinho; Thomaz Veloso; Valmir Macario; Diego Dermeval; Thales Vieira; Ig Bittencourt; Seiji Isotani
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The Role of Hybrid Learning in Achieving the Sustainable Development Goals
err2025-02-07
err0
errOAAI
errFlavio Martins; Luciana Oranges Cezarino; Geiser Chalco Challco; Lara Liboni; Diego Dermeval; Ibsen Bittencourt; Ranilson Paiva; Alan da Silva; Leonardo Marques; Seiji Isotani; Ig Ibert Bittencourt
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The Relationship Between Gamification User Types, Demographic Factors, and Gaming Habits
err2025-01-29
err0
errOAAI
errSantos, Ana Claudia Guimaraes; Oliveira, Wilk; Vassileva, Julita; Hamari, Juho; Isotani, Seiji
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An Umbrella Review of Reporting Quality in CHI Systematic Reviews: Guiding Questions and Best Practices for HCI
err2024-11-11
err2
errOAAI
errRogers, K; Hirzle, T; Karaosmanoglu, S; Palomino, PT; Durmanova, E; Isotani, S; Nacke, LE
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Assessing students' handwritten text productions: A two-decades literature review
err2024-09-01
err0
PREAI
errChaves e Silva, Lenardo; Sobrinho, Alvaro; Cordeiro, Thiago; da Silva, Alan Pedro; Dermeval, Diego; Marques, Leonardo Brandao; Bittencourt, Ig Ibert; dos Santos Junior, Jario Jose; Melo, Rafael Ferreira; Portela, Carlos dos Santos; Souza, Mauricio Ronny de Almeida; Pereira, Rodrigo Lisboa; Yasojima, Edson Koiti Kudo; Isotani, Seiji
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Data-Driven Strategies for Achieving School Equity: Insights From Brazil and Policy Recommendations
err2024-01-01
err1
errOAAI
errQueiroga, Emanuel Marques; Siqueira, Elton Sarmanho; Portela, Carlos Dos Santos; Cordeiro, Thiago Damasceno; Bittencourt, Ig Ibert; Isotani, Seiji; Mello, Rafael Ferreira; Munoz, Roberto; Cechinel, Cristian
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Applications of convolutional neural networks in education: A systematic literature review
err2023-11-01
err8
PREAI
errSilva, Lenardo Chaves e; Sobrinho, Alvaro Alvares de Carvalho Cesar; Cordeiro, Thiago Damasceno; Melo, Rafael Ferreira; Bittencourt, Ig Ibert; Marques, Leonardo Brandao; Matos, Diego Dermeval Medeiros da Cunha; da Silva, Alan Pedro; Isotani, Seiji
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Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers
err2023-10-30
err5
errOAAI
errSantos, Ana Claudia Guimaraes; Muramatsu, Pedro Kenzo; Oliveira, Wilk; Joaquim, Sivaldo; Hamari, Juho; Isotani, Seiji
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Towards Digital Transformation of the Validation and Triage Process of Textbooks in the Brazilian Educational Policy
err2023-03-28
err2
errOAAI
errSobrinho, Alvaro; Bittencourt, Ig Ibert; da Silveira, Andressa Carvalho Melo; da Silva, Alan Pedro; Dermeval, Diego; Marques, Leonardo Brandao; Rodrigues, Nadja Cezar Ianzer; Silva e Souza, Ana Carolina; Ferreira, Rafael; Isotani, Seiji
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The effects of gender stereotype-based interfaces on users' flow experience and performance
err2022-12-14
err4
errOAAI
errOliveira, Wilk; Hamari, Juho; Ferreira, William; Toda, Armando M. M.; Palomino, Paula T. T.; Vassileva, Julita; Isotani, Seiji
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An ontology for modelling user' profiles and activities in gamified education
err2022-11-16
err2
errOAAI
errPalomino, Paula T.; Toda, Armando M.; Rodrigues, Luiz; Oliveira, Wilk; Nacke, Lennart; Isotani, Seiji
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Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms
err2022-06-09
err8
PREAI
errRodrigues, Luiz; Pereira, Filipe; Toda, Armando; Palomino, Paula; Oliveira, Wilk; Pessoa, Marcela; Carvalho, Leandro; Oliveira, David; Oliveira, Elaine; Cristea, Alexandra; Isotani, Seiji
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The effects of personalized gamification on students' flow experience, motivation, and enjoyment
err2022-03-29
err34
errOAAI
errOliveira, Wilk; Hamari, Juho; Joaquim, Sivaldo; Toda, Armando M.; Palomino, Paula T.; Vassileva, Julita; Isotani, Seiji
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Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese
err2022-03-22
err15
errOAAI
errSantos, Ana Claudia Guimaraes; Oliveira, Wilk; Altmeyer, Maximilian; Hamari, Juho; Isotani, Seiji
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Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
err2022-02-15
err49
errOAAI
errRodrigues, Luiz; Pereira, Filipe D.; Toda, Armando M.; Palomino, Paula T.; Pessoa, Marcela; Galvao Carvalho, Leandro Silva; Fernandes, David; Oliveira, Elaine H. T.; Cristea, Alexandra, I; Isotani, Seiji
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Predicting students' flow experience through behavior data in gamified educational systems
err2021-11-11
err7
errOAAI
errOliveira, Wilk; Tenorio, Kamilla; Hamari, Juho; Pastushenko, Olena; Isotani, Seiji
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The relationship between user types and gamification designs
err2021-08-05
err47
errOAAI
errSantos, Ana Claudia Guimaraes; Oliveira, Wilk; Hamari, Juho; Rodrigues, Luiz; Toda, Armando M.; Palomino, Paula T.; Isotani, Seiji
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