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Armando M. Toda

durham university, uk

21H指数
111论文数
2.2K被引数
收录论文 11
发表时间
Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward游戏化朝向和伴随公平、多样性与包容性:回顾过去,展望未来
err2024-05-29
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errOAAI
errAna Carolina Tomé Klock; Paula Toledo Palomino; Luiz Antonio Lima Rodrigues; Armando Maciel Toda; Sofia Simanke; Velvet Spors; Brenda Salenave Santana; Juho Hamari
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Recommender systems for teachers: The relation between social ties and the effectiveness of socially-based features
err2024-03-01
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errOAAI
errYacobson, Elad; Toda, Armando M.; Cristea, Alexandra I.; Alexandron, Giora
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Enhancing Developers Experience (DevEx) for Successful Design System Implementation
err2024-01-24
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PREAI
errPalomino, Paula; Fonseca, Murilo; Souza, Jefferson; Toda, Armando; Pereira, Rodrigo Lisboa; Cordeiro, Thiago; da Silva, Alan Pedro; Demerval, Diego
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The engage taxonomy: SDT-based measurable engagement indicators for MOOCs and their evaluation参与分类: 基于SDT的mooc可衡量参与指标及其评估
err2023-08-12
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errOAAI
errCristea, Alexandra I.; Alamri, Ahmed; Alshehri, Mohammed; Pereira, Filipe Dwan; Toda, Armando M.; de Oliveira, Elaine Harada T.; Stewart, Craig
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The effects of gender stereotype-based interfaces on users' flow experience and performance
err2022-12-14
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errOAAI
errOliveira, Wilk; Hamari, Juho; Ferreira, William; Toda, Armando M. M.; Palomino, Paula T. T.; Vassileva, Julita; Isotani, Seiji
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An ontology for modelling user' profiles and activities in gamified education
err2022-11-16
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errPalomino, Paula T.; Toda, Armando M.; Rodrigues, Luiz; Oliveira, Wilk; Nacke, Lennart; Isotani, Seiji
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Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms
err2022-06-09
err8
PREAI
errRodrigues, Luiz; Pereira, Filipe; Toda, Armando; Palomino, Paula; Oliveira, Wilk; Pessoa, Marcela; Carvalho, Leandro; Oliveira, David; Oliveira, Elaine; Cristea, Alexandra; Isotani, Seiji
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The effects of personalized gamification on students' flow experience, motivation, and enjoyment个性化游戏化对学生流动体验、动机和享受的影响
err2022-03-29
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errOAAI
errOliveira, Wilk; Hamari, Juho; Joaquim, Sivaldo; Toda, Armando M.; Palomino, Paula T.; Vassileva, Julita; Isotani, Seiji
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Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
err2022-02-15
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errOAAI
errRodrigues, Luiz; Pereira, Filipe D.; Toda, Armando M.; Palomino, Paula T.; Pessoa, Marcela; Galvao Carvalho, Leandro Silva; Fernandes, David; Oliveira, Elaine H. T.; Cristea, Alexandra, I; Isotani, Seiji
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The relationship between user types and gamification designs用户类型与游戏化设计的关系
err2021-08-05
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errOAAI
errSantos, Ana Claudia Guimaraes; Oliveira, Wilk; Hamari, Juho; Rodrigues, Luiz; Toda, Armando M.; Palomino, Paula T.; Isotani, Seiji
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Using learning analytics in the Amazonas: understanding students' behaviour in introductory programming在亚马逊地区使用学习分析: 了解学生在入门编程中的行为
err2020-05-20
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errOAAI
errPereira, Filipe D.; Oliveira, Elaine H. T.; Oliveira, David B. F.; Cristea, Alexandra I.; Carvalho, Leandro S. G.; Fonseca, Samuel C.; Toda, Armando; Isotani, Seiji
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