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T
Teemu H. Laine
Ajou University
29
H指数
129
论文数
2.9K
被引数
0
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23
发表时间
发表时间
IF
被引数
Role-Play Training based on Conversational Artificial Intelligence and Immersive Virtual Reality: Platform, Proof-of-Concept, and User Study
基于对话人工智能和沉浸式虚拟现实的角色扮演训练:平台、概念验证和用户研究
International Journal of Human-Computer Studies
IF
5.1
2026-08-10
0
PRE
AI
Teemu H. Laine; Yuewei Zhou; Eunha Kim; Sinyoung Park
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DesignWise: Design Principles for Multimodal Interfaces with Augmented Reality in Internet of Things-enabled Smart Regions
DesignWise:物联网赋能智能区域中增强现实多模态界面的设计原则
International Journal of Human-Computer Studies
IF
5.1
2025-10-30
0
OA
AI
Joo Chan Kim; Karan Mitra; Saguna Saguna; Christer Åhlund; Teemu H. Laine
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Personalizing empathy training with immersive virtual reality games: Development and user experience study
个性化沉浸式虚拟现实游戏共情训练:开发与用户体验研究
Entertainment Computing
IF
2.4
2025-07-31
0
PRE
AI
Jiyoung Moon; Teemu H. Laine; Sunny Thapa Magar; Hae Jung Suk
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Building confidence in the metaverse: Implementation and evaluation of a multi-user virtual reality application for overcoming fear of public speaking
在metaverse中建立信心: 实现和评估多用户虚拟现实应用程序,以克服对公开演讲的恐惧
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
IF
5.1
2025-05-01
0
PRE
AI
Laine, Teemu H.; Lee, Woohyun; Moon, Jiyoung; Kim, Eunha
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User Experience of Virtual Human and Immersive Virtual Reality Role-Playing in Psychological Testing and Assessment: A Case Study of 'EmpathyVR'
虚拟人及沉浸式虚拟现实角色扮演在心理测试与评估中的用户体验:'EmpathyVR'案例研究
SENSORS
IF
3.5
2025-04-25
0
OA
AI
Magar, Sunny Thapa; Suk, Haejung; Laine, Teemu H.
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Scenario-Based Immersive Virtual Reality Platform for Testing Empathy Types: A Development Study
基于场景的沉浸式虚拟现实平台用于测试共情类型:一项发展研究
IEEE Access
IF
3.6
2025-01-01
0
OA
AI
Teemu H. Laine; Woohyun Lee; Jiyoung Moon; Aziz Hasanov; Hae Jung Suk
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A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden
瑞典北部主动学校运输的战舰-AST说服游戏的两阶段共同设计过程
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
IF
4.9
2024-05-27
1
OA
AI
Jingili, Nuru; Oyelere, Solomon Sunday; Berghem, Simon Malmstrom; Braennstrom, Robert; Laine, Teemu H.; Lindqvist, Anna-Karin; Rutberg, Stina
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Co-designing Digital Games Across the Boundary of Childhood and Youth
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
IF
4.9
2024-04-08
0
PRE
AI
Havukainen, Martti; Laine, Teemu H.; Kontkanen, Sini; Jarvikyla, Janne; Sutinen, Erkki
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Adolescents' perceptions of active school transport in northern Sweden
瑞典北部青少年对积极学校交通的看法
HELIYON
IF
3.6
2023-10-01
1
OA
AI
Jingili, Nuru; Oyelere, Solomon Sunday; Berghem, Simon Malmstrom; Brannstrom, Robert; Laine, Teemu H.; Balogun, Oluwafemi Samson
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A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems
SENSORS
IF
3.5
2023-08-30
1
OA
AI
Dirin, Amir; Oliver, Ian; Laine, Teemu H.
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Feelings of Being for Mobile User Experience Design
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
IF
4.9
2022-08-26
14
OA
AI
Dirin, Amir; Nieminen, Marko; Laine, Teemu H.
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Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment
SENSORS
IF
3.5
2022-06-19
12
OA
AI
Moon, Jiyoung; Jeong, Minho; Oh, Sangmin; Laine, Teemu H.; Seo, Jungryul
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A Reusable Multiplayer Game for Promoting Active School Transport: Development Study
可重复使用的多人游戏,用于促进活跃的学校交通: 开发研究
JMIR SERIOUS GAMES
IF
4.1
2022-03-14
10
OA
AI
Laine, Teemu H.; Duong, Nhi; Lindvall, Helena; Oyelere, Solomon Sunday; Rutberg, Stina; Lindqvist, Anna-Karin
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Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers
SENSORS
IF
3.5
2020-12-28
1
OA
AI
Laato, Samuli; Rauti, Sampsa; Laato, Antti; Laine, Teemu H.; Sutinen, Erkki; Lehtinen, Erno
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EEG-Based Emotion Classification for Alzheimer's Disease Patients Using Conventional Machine Learning and Recurrent Neural Network Models
SENSORS
IF
3.5
2020-12-16
16
OA
AI
Seo, Jungryul; Laine, Teemu H.; Oh, Gyuhwan; Sohn, Kyung-Ah
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Did location-based games motivate players to socialize during COVID-19?
TELEMATICS AND INFORMATICS
IF
8.3
2020-11-01
63
OA
AI
Laato, Samuli; Islam, A. K. M. Najmul; Laine, Teemu H.
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Gamifying programming education in K-12: A review of programming curricula in seven countries and programming games
K-12的游戏化编程教育: 七个国家的编程课程和编程游戏的回顾
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY
IF
8.1
2018-09-11
68
PRE
AI
Lindberg, Renny S. N.; Laine, Teemu H.; Haaranen, Lassi
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Detecting boredom from eye gaze and EEG
BIOMEDICAL SIGNAL PROCESSING AND CONTROL
IF
4.9
2018-09-01
30
PRE
AI
Kim, Joochan; Seo, Jungryul; Laine, Teemu H.
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Science Spots AR: a platform for science learning games with augmented reality
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT
IF
4.2
2016-01-07
76
OA
AI
Laine, Teemu H.; Nygren, Eeva; Dirin, Amir; Suk, Hae-Jung
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Step Counting on Smartphones using Advanced Zero-Crossing and Linear Regression
ACM IMCOM 2015, PROCEEDINGS
IF
0
2015-01-08
14
PRE
AI
Seo, Jungryul; Chiang, Yutsai; Laine, Teemu H.; Khan, Adil M.
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研究方向
暂无研究方向
合作学者
合作期刊
A
A.K.M. Najmul Islam
H 指数: 53 · 论文数: 184
V
Valtteri Kaasinen
H 指数: 47 · 论文数: 226
E
Erno Lehtinen
H 指数: 42 · 论文数: 194
E
Erkki Sutinen
H 指数: 37 · 论文数: 378
S
Solomon Sunday Oyelere
H 指数: 33 · 论文数: 150
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